public void Forward(float leftSpeed, float rightSpeed) { if (leftSpeed >= 0) { MotorLeft.Forward(leftSpeed); } else { MotorLeft.Reverse(Math.Abs(leftSpeed)); } if (rightSpeed >= 0) { MotorRight.Forward(rightSpeed); } else { MotorRight.Reverse(Math.Abs(rightSpeed)); } }
public void SpinLeft(float speed) { MotorLeft.Reverse(speed); MotorRight.Forward(speed); }
public void Reverse(float speed) { MotorLeft.Reverse(speed); MotorRight.Reverse(speed); }