public Microsoft.Xna.Framework.GamerServices.Gamer SignIn(string username, string password)
 {
     using (MonoLive.MonoLive client = new MonoLive.MonoLive())
     {
         MonoLive.Result result = client.SignIn(username, password);
         if (result.ok)
         {
             return(new Microsoft.Xna.Framework.GamerServices.SignedInGamer()
             {
                 Gamertag = result.Gamer.GamerTag,
                 DisplayName = result.Gamer.GamerTag
             });
         }
     }
     return(null);
 }
Пример #2
0
 public Microsoft.Xna.Framework.GamerServices.Gamer SignIn(string username, string password)
 {
     using (MonoLive.MonoLive client = new MonoLive.MonoLive())
     {
         MonoLive.Result result = client.SignIn(username, password);
         if (result.ok)
         {
             return new Microsoft.Xna.Framework.GamerServices.SignedInGamer()
             {
                 Gamertag = result.Gamer.GamerTag,
                 DisplayName = result.Gamer.GamerTag
             };                    
         }
     }
     return null;
 }
 public void SignInAsync(string username, string password)
 {
     MonoLive.MonoLive client = new MonoLive.MonoLive();
     client.SignInCompleted += new MonoLive.SignInCompletedEventHandler(client_SignInCompleted);
     client.SignInAsync(username, password, client);
 }
Пример #4
0
 public void SignInAsync(string username, string password)
 {
     MonoLive.MonoLive client = new MonoLive.MonoLive();
     client.SignInCompleted += new MonoLive.SignInCompletedEventHandler(client_SignInCompleted);
     client.SignInAsync(username, password, client);                            
 }