public Microsoft.Xna.Framework.GamerServices.Gamer SignIn(string username, string password) { using (MonoLive.MonoLive client = new MonoLive.MonoLive()) { MonoLive.Result result = client.SignIn(username, password); if (result.ok) { return(new Microsoft.Xna.Framework.GamerServices.SignedInGamer() { Gamertag = result.Gamer.GamerTag, DisplayName = result.Gamer.GamerTag }); } } return(null); }
public Microsoft.Xna.Framework.GamerServices.Gamer SignIn(string username, string password) { using (MonoLive.MonoLive client = new MonoLive.MonoLive()) { MonoLive.Result result = client.SignIn(username, password); if (result.ok) { return new Microsoft.Xna.Framework.GamerServices.SignedInGamer() { Gamertag = result.Gamer.GamerTag, DisplayName = result.Gamer.GamerTag }; } } return null; }
public void SignInAsync(string username, string password) { MonoLive.MonoLive client = new MonoLive.MonoLive(); client.SignInCompleted += new MonoLive.SignInCompletedEventHandler(client_SignInCompleted); client.SignInAsync(username, password, client); }
public void SignInAsync(string username, string password) { MonoLive.MonoLive client = new MonoLive.MonoLive(); client.SignInCompleted += new MonoLive.SignInCompletedEventHandler(client_SignInCompleted); client.SignInAsync(username, password, client); }