Пример #1
0
        private void updateFilter()
        {
            var newSamplerState = new SamplerState
            {
                AddressU = _samplerState.AddressU,
                AddressV = _samplerState.AddressV,
                Filter   = MonoGameGraphicsHelpers.convertTextureFilter(_currentMinFilter, _currentMagFilter)
            };

            _samplerState = newSamplerState;

            endRendering();
        }
Пример #2
0
        private void updateFilter()
        {
            var newSamplerState = new SamplerState
            {
                AddressU = _samplerState.AddressU,
                AddressV = _samplerState.AddressV,
                Filter   = MonoGameGraphicsHelpers.convertTextureFilter(_currentMinFilter, _currentMagFilter)
            };

            _samplerState = newSamplerState;

            if (_beginSpriteBatchCalled)
            {
                flush();
            }
        }