private void updateFilter() { var newSamplerState = new SamplerState { AddressU = _samplerState.AddressU, AddressV = _samplerState.AddressV, Filter = MonoGameGraphicsHelpers.convertTextureFilter(_currentMinFilter, _currentMagFilter) }; _samplerState = newSamplerState; endRendering(); }
private void updateFilter() { var newSamplerState = new SamplerState { AddressU = _samplerState.AddressU, AddressV = _samplerState.AddressV, Filter = MonoGameGraphicsHelpers.convertTextureFilter(_currentMinFilter, _currentMagFilter) }; _samplerState = newSamplerState; if (_beginSpriteBatchCalled) { flush(); } }