Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="time">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime time)
        {
            ui.Update(time);
            campaign.Update(time);

            base.Update(time);
        }
Пример #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="time">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime time)
        {
            ui.Update(time);

            if (!gameSettings.IsPaused)
            {
                campaigns.Update(time);
            }

            base.Update(time);
        }