/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="time">Provides a snapshot of timing values.</param> protected override void Update(GameTime time) { ui.Update(time); campaign.Update(time); base.Update(time); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="time">Provides a snapshot of timing values.</param> protected override void Update(GameTime time) { ui.Update(time); if (!gameSettings.IsPaused) { campaigns.Update(time); } base.Update(time); }