// Use this for initialization void Start() { moneyLibrary = LibraryManager.instance.get <MoneyLibrary>(); lastUpdate = Time.time; StartCoroutine(ScoreUpdater()); score = moneyLibrary.getMoney(); displayScore = score; scoreTextMesh.text = "$" + (displayScore / 100.0f).ToString("0.00"); //Write it to the UI }
public void setIngredientItem(IIngredientInventoryItem item) { Start(); selectedItem = item; display.setIngredient(item.ingredient); if (item is IngredientInventoryItemShop) { IngredientInventoryItemShop shopItem = (IngredientInventoryItemShop)item; costText.text = "$" + (shopItem.cost / 100.0).ToString("0.00"); updateEnableBuyButton(moneyLibrary.getMoney()); buyButton.gameObject.SetActive(true); } else { costText.text = ""; buyButton.gameObject.SetActive(false); } }
private void Start() { moneyLibrary = LibraryManager.instance.get <MoneyLibrary>(); moneyLibrary.moneyChanged += setMoneyText; setMoneyText(moneyLibrary.getMoney()); }