// Use this for initialization void Start() { moneyLibrary = LibraryManager.instance.get <MoneyLibrary>(); lastUpdate = Time.time; StartCoroutine(ScoreUpdater()); score = moneyLibrary.getMoney(); displayScore = score; scoreTextMesh.text = "$" + (displayScore / 100.0f).ToString("0.00"); //Write it to the UI }
public void Start() { if (!started) { started = true; display = GetComponent <IngredientSelectedDisplay>(); moneyLibrary = LibraryManager.instance.get <MoneyLibrary>(); ingredientInventoryLibrary = LibraryManager.instance.get <IngredientInventoryLibrary>(); buyButton.clicked += buyItem; moneyLibrary.moneyChanged += updateEnableBuyButton; } }
private void Start() { moneyLibrary = LibraryManager.instance.get <MoneyLibrary>(); moneyLibrary.moneyChanged += setMoneyText; setMoneyText(moneyLibrary.getMoney()); }