private void SetupVitalModifiers() { //Heatl ModifyingAtribute health = new ModifyingAtribute(); health.atribute = GetPrimaryAttribute((int)AtributeName.STAMINA); health.ratio = 1f; GetVitals((int)VitalName.Health).AddModifier(health); //Energy ModifyingAtribute energy = new ModifyingAtribute(); energy.atribute = GetPrimaryAttribute((int)AtributeName.CONSTITUTION); energy.ratio = 1f; GetVitals((int)VitalName.Energy).AddModifier(energy); //Mana ModifyingAtribute mana = new ModifyingAtribute(); mana.atribute = GetPrimaryAttribute((int)AtributeName.INTELECT); mana.ratio = 1f; GetVitals((int)VitalName.Mana).AddModifier(mana); }
public void AddModifier(ModifyingAtribute mod) { _mods.Add(mod); }