private void Start() { pcg = GameObject.FindObjectOfType<PcgGenerator>(); level = GameObject.FindObjectOfType<TimerLevel>(); levelSummary = GameObject.Find("LevelInt").GetComponent<Text>(); scoreSummary = GameObject.Find("ScoreInt").GetComponent<Text>(); highScoreSummary = GameObject.Find("HighScoreInt").GetComponent<Text>(); }
// Use this for initialization void Start() { scorekeeper = GameObject.FindObjectOfType <ScoreKeeper>(); geneAppleRewards = GameObject.FindObjectOfType <GenerateAppleRewards>(); level = GameObject.FindObjectOfType <TimerLevel>(); pcg_MazeBricks = GameObject.Find("PCG_MazeBricks"); maze = pcg_MazeBricks.GetComponent <PCG_MazeBricks>(); nonplayableEntities = GameObject.Find("NonPlayableEntities"); npc = nonplayableEntities.GetComponent <NonPlayableEntities>(); gfox = GameObject.Find("GenerateFox"); generatefox = gfox.GetComponent <GenerateFox>(); gamesummary = GameObject.Find("GameSummary"); gamesummary.SetActive(false); animalCount = GameObject.Find("AnimalCount").GetComponent <Text>(); animalCountInt = 0; }