Пример #1
0
 public void UserSignModifyCallback(C2sSprotoType.user_sign.response resp)
 {
     signPop.saveSignBtn.isEnabled = true;
     if (signPop != null && resp.errorcode == 1)
     {
         //LuaFunction f = l.GetFunction("ModifySignatureCallBack");
         //f.Call(signPop);
         UserManager.Instance.signTxt = signPop.name.label.text;
         pop.SetSign(UserManager.Instance.signTxt);
         signPop.CloseClick();
     }
     signPop = null;
 }
Пример #2
0
 public void SignModifyPop()
 {
     if (MainUI.Instance.GetPopState(MainUI.PopType.UserNameModify) != true)
     {
         GameObject obj = Instantiate(pop.signPop);
         obj.SetActive(true);
         ModifySignaturePop p = obj.GetComponent <ModifySignaturePop>();
         p.InitData(UserManager.Instance.signTxt);
         p.SetName(UserManager.Instance.signTxt);
         p.transform.parent     = pop.transform.parent;
         p.transform.localScale = Vector3.one;
         MainUI.Instance.SetPopState(MainUI.PopType.UserSignModify, true);
     }
 }
Пример #3
0
 public void ModifySignature(ModifySignaturePop p, string str)
 {
     if (!str.Equals(""))
     {
         signPop = p;
         C2sSprotoType.user_sign.request obj = new C2sSprotoType.user_sign.request();
         obj.sign = str;
         signPop.saveSignBtn.isEnabled = false;
         NetworkManager.Instance.UserSignModify(obj);
     }
     else
     {
         ToastManager.Instance.Show("不能为空");
     }
 }