public void UserSignModifyCallback(C2sSprotoType.user_sign.response resp) { signPop.saveSignBtn.isEnabled = true; if (signPop != null && resp.errorcode == 1) { //LuaFunction f = l.GetFunction("ModifySignatureCallBack"); //f.Call(signPop); UserManager.Instance.signTxt = signPop.name.label.text; pop.SetSign(UserManager.Instance.signTxt); signPop.CloseClick(); } signPop = null; }
public void SignModifyPop() { if (MainUI.Instance.GetPopState(MainUI.PopType.UserNameModify) != true) { GameObject obj = Instantiate(pop.signPop); obj.SetActive(true); ModifySignaturePop p = obj.GetComponent <ModifySignaturePop>(); p.InitData(UserManager.Instance.signTxt); p.SetName(UserManager.Instance.signTxt); p.transform.parent = pop.transform.parent; p.transform.localScale = Vector3.one; MainUI.Instance.SetPopState(MainUI.PopType.UserSignModify, true); } }
public void ModifySignature(ModifySignaturePop p, string str) { if (!str.Equals("")) { signPop = p; C2sSprotoType.user_sign.request obj = new C2sSprotoType.user_sign.request(); obj.sign = str; signPop.saveSignBtn.isEnabled = false; NetworkManager.Instance.UserSignModify(obj); } else { ToastManager.Instance.Show("不能为空"); } }