Пример #1
0
 public Floor(EntityID in_id, string in_name, BiomeMask in_addsToBiome = BiomeMask.None,
              ModificationTools in_modTool = ModificationTools.None,
              string in_trenchName         = defaultTrenchName, bool in_isWalkable = true)
     : base(Bounds, in_id, in_name, in_addsToBiome)
 {
     ModTool    = in_modTool;
     TrenchName = in_trenchName;
     IsWalkable = in_isWalkable;
 }
Пример #2
0
 public Floor(GameObjectID in_id, string in_name, string in_description, string in_comment,
              GameObjectID?in_itemID      = null, GameObjectTag?in_addsToBiome    = null,
              GameObjectTag?in_addsToRoom = null, ModificationTools in_modTool    = ModificationTools.None,
              string in_trenchName        = defaultTrenchName, bool in_isWalkable = true)
     : base(Bounds, in_id, in_name, in_description, in_comment, in_itemID ?? GameObjectID.None,
            in_addsToBiome ?? GameObjectTag.None, in_addsToRoom ?? GameObjectTag.None)
 {
     ModTool    = in_modTool;
     TrenchName = in_trenchName;
     IsWalkable = in_isWalkable;
 }