public Floor(EntityID in_id, string in_name, BiomeMask in_addsToBiome = BiomeMask.None, ModificationTools in_modTool = ModificationTools.None, string in_trenchName = defaultTrenchName, bool in_isWalkable = true) : base(Bounds, in_id, in_name, in_addsToBiome) { ModTool = in_modTool; TrenchName = in_trenchName; IsWalkable = in_isWalkable; }
public Floor(GameObjectID in_id, string in_name, string in_description, string in_comment, GameObjectID?in_itemID = null, GameObjectTag?in_addsToBiome = null, GameObjectTag?in_addsToRoom = null, ModificationTools in_modTool = ModificationTools.None, string in_trenchName = defaultTrenchName, bool in_isWalkable = true) : base(Bounds, in_id, in_name, in_description, in_comment, in_itemID ?? GameObjectID.None, in_addsToBiome ?? GameObjectTag.None, in_addsToRoom ?? GameObjectTag.None) { ModTool = in_modTool; TrenchName = in_trenchName; IsWalkable = in_isWalkable; }