// Builds the MDLX with the edited data public void buildBarFile() { foreach (Bar.Entry barEntry in BarFile) { switch (barEntry.Type) { case Bar.EntryType.Model: ModelFile.Write(barEntry.Stream); break; case Bar.EntryType.ModelTexture: TextureFile.Write(barEntry.Stream); break; case Bar.EntryType.ModelCollision: barEntry.Stream = CollisionFile.toStream(); break; default: break; } } }