Пример #1
0
 public void DoSetup()
 {
     // Tell the engine about our mod assembly so it can load up our code.
     // It doesn't matter which type as long as it comes from the mod's assembly.
     //var a = Assembly.GetAssembly(typeof(InquirerCharacterCardController)); // replace with your own type
     ModHelper.AddAssembly("RuduenWorkshop", Assembly.GetAssembly(typeof(InquirerCharacterCardController))); // replace with your own namespace
 }
Пример #2
0
        public void DoSetup()
        {
            Log.DebugDelegate   += Output;
            Log.WarningDelegate += Output;
            Log.ErrorDelegate   += Output;

            // Tell the engine about our mod assembly so it can load up our code.
            // It doesn't matter which type as long as it comes from the mod's assembly.
            var a = Assembly.GetAssembly(typeof(MigrantCoderCharacterCardController)); // replace with your own type

            ModHelper.AddAssembly("Workshopping", a);                                  // replace with your own namespace
        }
Пример #3
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        public void DoSetup()
        {
            Log.DebugDelegate   += Output;
            Log.WarningDelegate += Output;
            Log.ErrorDelegate   += Output;

            var Riverport = Assembly.GetAssembly(typeof(Riverport.Dragontamer.DragontamerTurnTakerController));

            ModHelper.AddAssembly("Riverport", Riverport);

            // Tell the engine about our mod assembly so it can load up our code.
            // It doesn't matter which type as long as it comes from the mod's assembly.
        }
Пример #4
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 public void DoSetup()
 {
     ModHelper.AddAssembly("Chasejyd", typeof(RockstarCharacterCardController).Assembly);
 }
Пример #5
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 public void DoSetup()
 {
     ModHelper.AddAssembly("SybithosInfernyx", typeof(ArctyxCharacterCardController).Assembly);
 }
Пример #6
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 public void DoSetup()
 {
     ModHelper.AddAssembly("Cauldron", typeof(NecroCharacterCardController).Assembly);
 }