public void DoSetup() { // Tell the engine about our mod assembly so it can load up our code. // It doesn't matter which type as long as it comes from the mod's assembly. //var a = Assembly.GetAssembly(typeof(InquirerCharacterCardController)); // replace with your own type ModHelper.AddAssembly("RuduenWorkshop", Assembly.GetAssembly(typeof(InquirerCharacterCardController))); // replace with your own namespace }
public void DoSetup() { Log.DebugDelegate += Output; Log.WarningDelegate += Output; Log.ErrorDelegate += Output; // Tell the engine about our mod assembly so it can load up our code. // It doesn't matter which type as long as it comes from the mod's assembly. var a = Assembly.GetAssembly(typeof(MigrantCoderCharacterCardController)); // replace with your own type ModHelper.AddAssembly("Workshopping", a); // replace with your own namespace }
public void DoSetup() { Log.DebugDelegate += Output; Log.WarningDelegate += Output; Log.ErrorDelegate += Output; var Riverport = Assembly.GetAssembly(typeof(Riverport.Dragontamer.DragontamerTurnTakerController)); ModHelper.AddAssembly("Riverport", Riverport); // Tell the engine about our mod assembly so it can load up our code. // It doesn't matter which type as long as it comes from the mod's assembly. }
public void DoSetup() { ModHelper.AddAssembly("Chasejyd", typeof(RockstarCharacterCardController).Assembly); }
public void DoSetup() { ModHelper.AddAssembly("SybithosInfernyx", typeof(ArctyxCharacterCardController).Assembly); }
public void DoSetup() { ModHelper.AddAssembly("Cauldron", typeof(NecroCharacterCardController).Assembly); }