public Main() { if (!Directory.Exists(Globals.ModPath)) { Directory.CreateDirectory(Globals.ModPath); } if (!Directory.Exists(Globals.ModulePath)) { Directory.CreateDirectory(Globals.ModulePath); } if (!Directory.Exists(Globals.FuelPath)) { Directory.CreateDirectory(Globals.FuelPath); } Config = Configuration.FromFile(); // Initialize all of the necessary modules if (Config.Modules.Fuel) { Fuel FuelMod = new Fuel(); DrainFuel.Activated += (object sender, EventArgs e) => { FuelMod.DrainFuel(); }; FillFuel.Activated += (object sender, EventArgs e) => { FuelMod.FillFuel(); }; Modules.Add(FuelMod); } if (Config.Modules.Bills) { Modules.Add(new Bills()); } if (Config.Modules.Homeless) { Modules.Add(new Homeless()); } if (Config.Modules.Hunger) { Modules.Add(new Hunger()); } if (Config.Modules.IncomeTax) { Modules.Add(new Tax()); } if (Config.Modules.Jobs) { Modules.Add(new Jobs()); } foreach (Module Mod in Modules) { Mod.Initialize(); } #if DEBUG int Build = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.Revision; Text.Caption = $"RealityV Build {Build}\nDO NOT DISTRIBUTE"; Menu.Add(DrainFuel); Menu.Add(FillFuel); //Menu.Add(Starve); //Menu.Add(Eat); //Menu.Add(GoHomeless); Menu.UseMouse = false; MainPool.Add(Menu); #endif Tick += OnTick; Aborted += (object sender, EventArgs e) => { foreach (Module Mod in Modules) { Mod.Abort(); } }; }