// Start is called before the first frame update void Start() { MissionData.Load(); if (MissionData.missions.Count == 0) { GenerateMissions(); } SceneManager.LoadScene("MainMenu"); }
// Start is called before the first frame update void Start() { MissionData.Load(); if (MissionData.missions.Count == 0) { GenerateMissions(); } SceneManager.LoadScene("MainMenu"); }