public IEnumerator LoadMap() { LoadingScreen.Instance.SetProgress(0.1f); _graphics.Unload(false); _logger.Clear(); MissionMapData mapData = _missionData.GetMap(_currentMapIndex); _fightPreparationStep = EFightPreparationStep.MapGraphicsLoad; _graphics.Load(mapData); yield return(null); _fightPreparationStep = EFightPreparationStep.MapGraphicsLoaded; StartCoroutine(InitializeUnits(mapData)); while (_fightPreparationStep != EFightPreparationStep.UnitsInitialized) { yield return(null); } _fightPreparationStep = EFightPreparationStep.End; StartCoroutine(PlayFightDialog()); _ui.HideFader(); }
private void SetupEnemies(MissionData md) { float enemyImageWidth = _iconEnemy.UnitBG.transform.GetComponent <RectTransform>().rect.width; List <EUnitKey> unitKeys = new List <EUnitKey>(); MissionMapData mmd = null; for (int i = 0; i < md.MapsCount; i++) { mmd = md.GetMap(i); for (int j = 0; j < mmd.Units.Length; j++) { if (unitKeys.IndexOf(mmd.Units[j]) == -1) { unitKeys.Add(mmd.Units[j]); } } } _enemies = unitKeys.ToArray(); _enemyIcons = new UIBattlePreviewUnitInfo[_enemies.Length]; _enemyIcons[0] = _iconEnemy; for (int i = 0; i < _enemies.Length; i++) { if (i > 0) { _enemyIcons[i] = (GameObject.Instantiate(_iconEnemy.gameObject) as GameObject).GetComponent <UIBattlePreviewUnitInfo>(); _enemyIcons[i].transform.SetParent(_iconEnemy.transform.parent, false); _enemyIcons[i].UnitBG.rectTransform.anchoredPosition = _iconEnemy.UnitBG.rectTransform.anchoredPosition + new Vector2(i * (enemyImageWidth + _offsetImageEnemy), 0f); } _enemyIcons[i].Setup(_enemies[i]); } }
private void SetupEnemies(MissionData md) { float enemyImageWidth = _iconEnemy.UnitBG.transform.GetComponent<RectTransform>().rect.width; List<EUnitKey> unitKeys = new List<EUnitKey>(); MissionMapData mmd = null; for (int i = 0; i < md.MapsCount; i++) { mmd = md.GetMap(i); for (int j = 0; j < mmd.Units.Length; j++) { if (unitKeys.IndexOf(mmd.Units[j]) == -1) { unitKeys.Add(mmd.Units[j]); } } } EUnitKey firstEnemy = unitKeys[0]; UIHeroCard enemyCard = _enemyCard.GetComponent<UIHeroCard>(); enemyCard.UnitKey = firstEnemy; //_enemies = unitKeys.ToArray(); //_enemyIcons = new UIBattlePreviewUnitInfo[_enemies.Length]; //_enemyIcons[0] = _iconEnemy; //for (int i = 0; i < _enemies.Length; i++) //{ // if (i > 0) // { // _enemyIcons[i] = (GameObject.Instantiate(_iconEnemy.gameObject) as GameObject).GetComponent<UIBattlePreviewUnitInfo>(); // _enemyIcons[i].transform.SetParent(_iconEnemy.transform.parent, false); // _enemyIcons[i].UnitBG.rectTransform.anchoredPosition = _iconEnemy.UnitBG.rectTransform.anchoredPosition + new Vector2(i * (enemyImageWidth + _offsetImageEnemy), 0f); // } // _enemyIcons[i].Setup(_enemies[i]); //} }