static int FullPathFromCanvas(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); string o = MiscLuaUtil.FullPathFromCanvas(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int AssetToString(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); TextAsset arg0 = (TextAsset)LuaScriptMgr.GetUnityObject(L, 1, typeof(TextAsset)); string o = MiscLuaUtil.AssetToString(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int AnchoredPosNode1InNode2Local(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); RectTransform arg0 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 1, typeof(RectTransform)); RectTransform arg1 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 2, typeof(RectTransform)); Vector2 o = MiscLuaUtil.AnchoredPosNode1InNode2Local(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }
static int _CreateMiscLuaUtil(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { MiscLuaUtil obj = new MiscLuaUtil(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: MiscLuaUtil.New"); } return(0); }