public void Rating_Angriff_Test2() { var pawn = new Pawn(ChessId.pawn_black_of_bishop_of_king, 5, 5); var game = Game.Create(new List <ChessPiece> { pawn }); var move = new Move(pawn, 5, 5, 6, 6); var gameAfterMove = game.Move(pawn, 6, 6); var ruleSet = new ChessRuleSet(); var ctx = new ChessContext() { Move = move, GameBeforeMove = game, GameAfterMove = gameAfterMove, NextFriendMoves = new Move[0], NextOpponentMoves = new Move[0] }; var rating = ruleSet.Rating_Angriff(ctx); Assert.Equal(0, rating); }
public void EvaluateMove_Test1() { var pawn = new Pawn(ChessId.pawn_black_of_bishop_of_king, 5, 5); var knight = new Knight(ChessId.knight_white_of_queen, 6, 6); var game = Game.Create(new List <ChessPiece> { pawn, knight }); var move = new Move(pawn, 5, 5, 6, 6); var gameAfterMove = game.Move(pawn, 6, 6); var ruleSet = new ChessRuleSet(); var ctx = new ChessContext() { Move = move, GameBeforeMove = game, GameAfterMove = gameAfterMove, NextFriendMoves = new Move[0], NextOpponentMoves = new Move[0] }; var rating = ruleSet.EvaluateMove(ctx); Assert.NotEqual(0, rating); }