public GamePlayerDetailsMessage(NetworkInstanceId playerNetId, MinigamePlayerDetails playerDetails)
 {
     playerID     = playerNetId;
     playerHandle = playerDetails.Handle;
     playerAvatar = playerDetails.Avatar;
     mini         = playerDetails.MiniScore;
     meta         = playerDetails.MetaScore;
 }
Пример #2
0
 /// <summary>
 /// send details to the host
 /// </summary>
 /// <param name="playerDetailsTemp">the details to be sent</param>
 private void SendDetails(MinigamePlayerDetails playerDetailsTemp)
 {
     NetworkClient.allClients[0].Send(CustomMsgType.HostRecievePlayerDetails, new GamePlayerDetailsMessage(netId, playerDetailsTemp));
 }