public GamePlayerDetailsMessage(NetworkInstanceId playerNetId, MinigamePlayerDetails playerDetails) { playerID = playerNetId; playerHandle = playerDetails.Handle; playerAvatar = playerDetails.Avatar; mini = playerDetails.MiniScore; meta = playerDetails.MetaScore; }
/// <summary> /// send details to the host /// </summary> /// <param name="playerDetailsTemp">the details to be sent</param> private void SendDetails(MinigamePlayerDetails playerDetailsTemp) { NetworkClient.allClients[0].Send(CustomMsgType.HostRecievePlayerDetails, new GamePlayerDetailsMessage(netId, playerDetailsTemp)); }