Пример #1
0
        private void SetupPlayer()
        {
            _senceManger.LoadFile("background", @"Minigames\Background.json", new List <IPassValue>());
            _minigameManger.PlayNext(false);

            /*
             * JsonSerializerSettings _settings = new JsonSerializerSettings
             * {
             *      TypeNameHandling = TypeNameHandling.Auto
             * };
             *
             * JsonSence jsonGameobject;
             * string jsonString;
             *
             * if (false)
             * {
             *      JsonSence enityToJsons = new JsonSence();
             *
             *      jsonString = JsonConvert.SerializeObject(enityToJsons, typeof(List<EnityToJson>), _settings);
             *
             *      using (StreamWriter streamWriter = new StreamWriter("entriy.json"))
             *      {
             *              streamWriter.Write(jsonString);
             *      }
             * }
             * else
             * {
             *      using (StreamReader streamReader = new StreamReader("entriy.json"))
             *      {
             *              jsonString = streamReader.ReadToEnd();
             *      }
             * }
             *
             * jsonGameobject = JsonConvert.DeserializeObject<JsonSence>(jsonString, _settings);
             *
             * _senceManger.Load(jsonGameobject);
             * //_senceManger.UnloadCurrent();
             */
        }
Пример #2
0
 public void Action()
 {
     MinigameManger.PlayNext(GameResult);
 }