private void SetupPlayer() { _senceManger.LoadFile("background", @"Minigames\Background.json", new List <IPassValue>()); _minigameManger.PlayNext(false); /* * JsonSerializerSettings _settings = new JsonSerializerSettings * { * TypeNameHandling = TypeNameHandling.Auto * }; * * JsonSence jsonGameobject; * string jsonString; * * if (false) * { * JsonSence enityToJsons = new JsonSence(); * * jsonString = JsonConvert.SerializeObject(enityToJsons, typeof(List<EnityToJson>), _settings); * * using (StreamWriter streamWriter = new StreamWriter("entriy.json")) * { * streamWriter.Write(jsonString); * } * } * else * { * using (StreamReader streamReader = new StreamReader("entriy.json")) * { * jsonString = streamReader.ReadToEnd(); * } * } * * jsonGameobject = JsonConvert.DeserializeObject<JsonSence>(jsonString, _settings); * * _senceManger.Load(jsonGameobject); * //_senceManger.UnloadCurrent(); */ }
public void Action() { MinigameManger.PlayNext(GameResult); }