public void NextRound()
 {
     if (gameManager.GetCurrentRound() < gameManager.GetTotalRounds())
     {
         gameManager.StartNewRound();
     }
     else
     {
         if (gameManager.IsPathEnabled() && SceneManager.GetActiveScene().name != "5_PhotographicEmotion")
         {
             LevelSelectionManager.NextGame(SceneManager.GetActiveScene());
         }
         else if (gameManager.IsPathEnabled())
         {
             LevelSelectionManager.GoToModeSelection();
         }
         else
         {
             LevelSelectionManager.GoToMinigameSelection();
         }
     }
     ResetMagicRoomLights();
 }