public void StartJam() { minigameManager.CloseAllMinigames(); informationBarCGD.CloseDisplay(); startGameCGD.OpenDisplay(); minigameCGD.CloseDisplay(); gameResultCGD.CloseDisplay(); minigameButtonsCG.blocksRaycasts = false; currentLF++; onLudumFactorumUpdated?.Invoke(currentLF); }