Пример #1
0
        void OnGameOver(GameOverEvent evt)
        {
            // Disable input when the game is over.
            m_MinifigController.SetInputEnabled(false);

            // If we have won, turn to the camera and do a little celebration!
            if (evt.Win)
            {
                m_MinifigController.TurnTo(Camera.main.transform.position);

                var randomCelebration = Random.Range(0, 3);
                switch (randomCelebration)
                {
                case 0:
                {
                    m_MinifigController.PlaySpecialAnimation(MinifigController.SpecialAnimation.AirGuitar);
                    break;
                }

                case 1:
                {
                    m_MinifigController.PlaySpecialAnimation(MinifigController.SpecialAnimation.Flexing);
                    break;
                }

                case 2:
                {
                    m_MinifigController.PlaySpecialAnimation(MinifigController.SpecialAnimation.Dance);
                    break;
                }
                }
            }
        }
Пример #2
0
        void OnGameStateChangeEvent(GameStateChangeEvent evt)
        {
            // Only enable input if game state is play.
            m_MinifigController.SetInputEnabled(evt.NewGameState == GameState.Play);

            // If we have won, turn to the camera and do a little celebration!
            if (evt.CurrentGameState == GameState.Play && evt.NewGameState == GameState.Win)
            {
                m_MinifigController.TurnTo(Camera.main.transform.position);

                var randomCelebration = Random.Range(0, 3);
                switch (randomCelebration)
                {
                case 0:
                {
                    m_MinifigController.PlaySpecialAnimation(MinifigController.SpecialAnimation.AirGuitar);
                    break;
                }

                case 1:
                {
                    m_MinifigController.PlaySpecialAnimation(MinifigController.SpecialAnimation.Flexing);
                    break;
                }

                case 2:
                {
                    m_MinifigController.PlaySpecialAnimation(MinifigController.SpecialAnimation.Dance);
                    break;
                }
                }
            }
        }