Пример #1
0
        // return current grabbed car part
        void Return()
        {
            //Debug.Log($"{gameObject.name} is in return mode");

            float dist = DistanceToHome(gameObject.transform.position);

            if (dist < UnityEngine.Random.Range(0.5f, dist))
            {
                minifig.ClearMoves();
                _grabber.DropPart();
                _target = null;
                _state  = State.FIND;
                return;
            }

            Vector3 targetPosition = homePlate.transform.position;

            targetPosition.z += 0.1f;
            minifig.MoveTo(targetPosition, onComplete: () => {
                //Debug.Log("return complete!!!");
                _grabber.DropPart();
                _target = null;
                _state  = State.FIND;
            });
        }