Пример #1
0
 /// <summary>
 /// Updates the search grid provider as needed
 /// </summary>
 /// <returns></returns>
 private Composite UpdateSearchGridProvider()
 {
     return
         (new DecoratorContinue(ret => _mySceneId != ZetaDia.Me.SceneId || Vector3.Distance(myPos, _gpUpdatePosition) > 150,
                                new Sequence(
                                    new Action(ret => _mySceneId = ZetaDia.Me.SceneId),
                                    new Action(ret => _gpUpdatePosition = myPos),
                                    new Action(ret => MiniMapMarker.UpdateFailedMarkers())
                                    )
                                ));
 }
Пример #2
0
 /// <summary>
 /// Updates the search grid provider as needed
 /// </summary>
 /// <returns></returns>
 private Composite UpdateSearchGridProvider()
 {
     return
         (new DecoratorContinue(ret => mySceneId != GilesTrinity.PlayerStatus.SceneId || Vector3.Distance(myPos, GPUpdatePosition) > 150,
                                new Sequence(
                                    new Action(ret => mySceneId = GilesTrinity.PlayerStatus.SceneId),
                                    new Action(ret => GPUpdatePosition = myPos),
                                    new Action(ret => NavHelper.UpdateSearchGridProvider(true)),
                                    new Action(ret => MiniMapMarker.UpdateFailedMarkers())
                                    )
                                ));
 }
Пример #3
0
        // Actually deal with a stuck - find an unstuck point etc.
        public static Vector3 UnstuckHandler(Vector3 vMyCurrentPosition, Vector3 vOriginalDestination)
        {
            // Update the last time we generated a path
            LastGeneratedStuckPosition = DateTime.Now;
            Navigator.Clear();

            // If we got stuck on a 2nd/3rd/4th "chained" anti-stuck route, then return the old move to target to keep movement of some kind going
            if (iTimesReachedStuckPoint > 0)
            {
                vSafeMovementLocation = Vector3.Zero;

                // Reset the path and allow a whole "New" unstuck generation next cycle
                iTimesReachedStuckPoint = 0;
                // And cancel unstucking for 9 seconds so DB can try to navigate
                iCancelUnstuckerForSeconds = (9 * iTotalAntiStuckAttempts);
                if (iCancelUnstuckerForSeconds < 20)
                {
                    iCancelUnstuckerForSeconds = 20;
                }
                _lastCancelledUnstucker = DateTime.Now;
                DbHelper.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "Clearing old route and trying new path find to: " + LastMoveToTarget.ToString());
                Navigator.MoveTo(LastMoveToTarget, "original destination", false);
                return(vSafeMovementLocation);
            }
            // Only try an unstuck 10 times maximum in XXX period of time
            if (Vector3.Distance(vOriginalDestination, vMyCurrentPosition) >= 700f)
            {
                DbHelper.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "You are " + Vector3.Distance(vOriginalDestination, vMyCurrentPosition).ToString() + " distance away from your destination.");
                DbHelper.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "This is too far for the unstucker, and is likely a sign of ending up in the wrong map zone.");
                iTotalAntiStuckAttempts = 20;
            }
            // intell
            if (iTotalAntiStuckAttempts <= 15)
            {
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "Your bot got stuck! Trying to unstuck (attempt #{0} of 15 attempts) {1} {2} {3} {4}",
                             iTotalAntiStuckAttempts.ToString(),
                             "Act=\"" + ZetaDia.CurrentAct + "\"",
                             "questId=\"" + ZetaDia.CurrentQuest.QuestSNO + "\"",
                             "stepId=\"" + ZetaDia.CurrentQuest.StepId + "\"",
                             "worldId=\"" + ZetaDia.CurrentWorldId + "\""
                             );

                // check failed minimap markers
                MiniMapMarker.UpdateFailedMarkers();

                DbHelper.Log(TrinityLogLevel.Verbose, LogCategory.UserInformation, "(destination=" + vOriginalDestination.ToString() + ", which is " + Vector3.Distance(vOriginalDestination, vMyCurrentPosition).ToString() + " distance away)");

                vSafeMovementLocation = NavHelper.FindSafeZone(true, iTotalAntiStuckAttempts, vMyCurrentPosition);

                // Temporarily log stuff
                if (iTotalAntiStuckAttempts == 1 && GilesTrinity.Settings.Advanced.LogStuckLocation)
                {
                    FileStream LogStream = File.Open(Path.Combine(FileManager.LoggingPath, "Stucks - " + GilesTrinity.PlayerStatus.ActorClass.ToString() + ".log"), FileMode.Append, FileAccess.Write, FileShare.Read);
                    using (StreamWriter LogWriter = new StreamWriter(LogStream))
                    {
                        LogWriter.WriteLine(DateTime.Now.ToString() + ": Original Destination=" + LastMoveToTarget.ToString() + ". Current player position when stuck=" + vMyCurrentPosition.ToString());
                        LogWriter.WriteLine("Profile Name=" + ProfileManager.CurrentProfile.Name);
                    }
                    LogStream.Close();
                }
                // Now count up our stuck attempt generations
                iTotalAntiStuckAttempts++;
                return(vSafeMovementLocation);
            }

            iTimesReachedMaxUnstucks++;
            iTotalAntiStuckAttempts    = 1;
            vSafeMovementLocation      = Vector3.Zero;
            vOldPosition               = Vector3.Zero;
            iTimesReachedStuckPoint    = 0;
            TimeLastRecordedPosition   = DateTime.MinValue;
            LastGeneratedStuckPosition = DateTime.MinValue;
            // int iSafetyLoops = 0;
            if (iTimesReachedMaxUnstucks == 1)
            {
                Navigator.Clear();
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.Movement, "Anti-stuck measures now attempting to kickstart DB's path-finder into action.");
                Navigator.MoveTo(vOriginalDestination, "original destination", false);
                iCancelUnstuckerForSeconds = 40;
                _lastCancelledUnstucker    = DateTime.Now;
                return(vSafeMovementLocation);
            }
            if (iTimesReachedMaxUnstucks == 2)
            {
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.Movement, "Anti-stuck measures failed. Now attempting to reload current profile.");

                Navigator.Clear();

                ProfileManager.Load(Zeta.CommonBot.ProfileManager.CurrentProfile.Path);
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "Anti-stuck successfully reloaded current profile, DemonBuddy now navigating again.");
                return(vSafeMovementLocation);

                // Didn't make it to town, so skip instantly to the exit game system
                //iTimesReachedMaxUnstucks = 3;
            }
            // Exit the game and reload the profile
            if (GilesTrinity.Settings.Advanced.AllowRestartGame && DateTime.Now.Subtract(timeLastRestartedGame).TotalMinutes >= 15)
            {
                timeLastRestartedGame = DateTime.Now;
                string sUseProfile = GilesTrinity.FirstProfile;
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "Anti-stuck measures exiting current game.");
                // Load the first profile seen last run
                ProfileManager.Load(!string.IsNullOrEmpty(sUseProfile)
                                        ? sUseProfile
                                        : Zeta.CommonBot.ProfileManager.CurrentProfile.Path);
                Thread.Sleep(1000);
                GilesTrinity.ResetEverythingNewGame();
                ZetaDia.Service.Party.LeaveGame();
                // Wait for 10 second log out timer if not in town
                if (!ZetaDia.Me.IsInTown)
                {
                    Thread.Sleep(15000);
                }
            }
            else
            {
                DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.");
                iCancelUnstuckerForSeconds = 720;
                _lastCancelledUnstucker    = DateTime.Now;
                return(vSafeMovementLocation);
            }
            return(vSafeMovementLocation);
        }