protected void Start() { // Make sure the base interaction is started InitializeBaseInteraction(); m_it = new vrInteractionNavigationWandJoystick(Name); // Must tell base class about our interaction SetInteraction(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_DirectionReferenceNode = MiddleVR.VRDisplayMgr.GetNode(DirectionReferenceNode); m_TurnAroundNode = MiddleVR.VRDisplayMgr.GetNode(TurnAroundNode); if (m_DirectionReferenceNode != null && m_TurnAroundNode != null) { m_it.SetDirectionReferenceNode(m_DirectionReferenceNode); m_it.SetTurnAroundNode(m_TurnAroundNode); m_it.SetTranslationSpeed(TranslationSpeed); m_it.SetRotationSpeed(RotationSpeed); m_it.SetFly(Fly); } else { MiddleVR.VRLog(2, "[X] VRInteractionNavigationWandJoystick: One or several nodes are missing."); } }
protected void Start() { // Make sure the base interaction is started InitializeBaseInteraction(); m_it = new vrInteractionVirtualHandGogo(Name); // Must tell base class about our interaction SetInteraction(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); vrNode3D handNode = MiddleVR.VRDisplayMgr.GetNode(HandNode); vrNode3D headNode = MiddleVR.VRDisplayMgr.GetNode(HeadNode); if (handNode != null && headNode != null) { m_it.SetHandNode(handNode); m_it.SetHeadNode(headNode); m_it.SetGogoStartDistance(GogoStartDistance); m_it.SetRealDistanceMax(RealDistanceMax); m_it.SetVirtualDistanceMax(VirtualDistanceMax); } else { MiddleVR.VRLog(2, "[X] VRInteractionVirtualHandGogo: One or several nodes are missing."); } }
void Start() { if (ElasticRoot == null || Elastic == null) { MiddleVR.VRLog(2, "[X] VRElasticRepresentation error: bad ElasticRoot or Elastic GameObject reference"); } }
// Use this for initialization void Start() { m_it = new vrInteractionNavigationElastic(Name); GC.SuppressFinalize(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_ReferenceNode = MiddleVR.VRDisplayMgr.GetNode(ReferenceNode); m_NavigationNode = MiddleVR.VRDisplayMgr.GetNode(NavigationNode); m_TurnAroundNode = MiddleVR.VRDisplayMgr.GetNode(TurnAroundNode); if (m_ReferenceNode != null && m_NavigationNode != null && m_TurnAroundNode != null) { m_it.SetActionButton(WandActionButton); m_it.SetReferenceNode(m_ReferenceNode); m_it.SetNavigationNode(m_NavigationNode); m_it.SetTurnAroundNode(m_TurnAroundNode); m_it.SetTranslationSpeed(TranslationSpeed); m_it.SetRotationSpeed(RotationSpeed); m_it.SetDistanceThreshold(DistanceThreshold); m_it.SetAngleThreshold(AngleThreshold); m_it.SetUseRotationYaw(UseRotationYaw); m_it.SetFly(Fly); } else { MiddleVR.VRLog(2, "[X] VRInteractionNavigationElastic: One or several nodes are missing."); } }
protected void Start() { // Make sure the base interaction is started InitializeBaseInteraction(); m_it = new vrInteractionManipulationRay(Name); // Must tell base class about our interaction SetInteraction(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_HandNode = MiddleVR.VRDisplayMgr.GetNode(HandNode); if (m_HandNode != null) { m_it.SetGrabWandButton(WandGrabButton); m_it.SetManipulatorNode(m_HandNode); } else { MiddleVR.VRLog(2, "[X] VRInteractionManipulationRay: One or several nodes are missing."); } m_Wand = this.GetComponent <VRWand>(); }
// Use this for initialization void Start() { m_it = new vrInteractionNavigationWandJoystick(Name); GC.SuppressFinalize(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_DirectionReferenceNode = MiddleVR.VRDisplayMgr.GetNode(DirectionReferenceNode); m_NavigationNode = MiddleVR.VRDisplayMgr.GetNode(NavigationNode); m_TurnAroundNode = MiddleVR.VRDisplayMgr.GetNode(TurnAroundNode); if (m_DirectionReferenceNode != null && m_NavigationNode != null && m_TurnAroundNode != null) { m_it.SetDirectionReferenceNode(m_DirectionReferenceNode); m_it.SetNavigationNode(m_NavigationNode); m_it.SetTurnAroundNode(m_TurnAroundNode); m_it.SetTranslationSpeed(TranslationSpeed); m_it.SetFly(Fly); } else { MiddleVR.VRLog(2, "[X] VRInteractionNavigationWandJoystick: One or several nodes are missing."); } }
private void Start() { // Make sure the base interaction is started InitializeBaseInteraction(); m_VRMgr = GameObject.Find("VRManager").GetComponent <VRManagerScript>(); m_it = new vrInteractionManipulationHomer(Name); // Must tell base class about our interaction SetInteraction(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_HandNode = MiddleVR.VRDisplayMgr.GetNode(HandNode); if (m_HandNode != null) { m_it.SetGrabWandButton(WandGrabButton); m_it.SetTranslationScale(TranslationScale); m_it.SetRotationScale(RotationScale); m_it.SetManipulatorNode(m_HandNode); } else { MiddleVR.VRLog(2, "[X] VRInteractionManipulationHomer: One or several nodes are missing."); } m_Wand = this.GetComponent <VRWand>(); }
/* * protected void Update() * { * // Nothing to do for this interaction, everything is done in the kernel * } */ protected void OnEnable() { MiddleVR.VRLog(3, "[ ] VRInteractionVirtualHandGogo: enabled"); if (m_it != null) { MiddleVR.VRInteractionMgr.Activate(m_it); } }
protected void OnEnable() { MiddleVR.VRLog(3, "[ ] VRInteractionNavigationGrabWorld: enabled"); if (m_it != null) { MiddleVR.VRInteractionMgr.Activate(m_it); } }
protected void OnDisable() { MiddleVR.VRLog(3, "[ ] VRInteractionNavigationWandJoystick: disabled"); if (m_it != null && MiddleVR.VRInteractionMgr != null) { MiddleVR.VRInteractionMgr.Deactivate(m_it); } }
void OnDisable() { MiddleVR.VRLog(3, "[ ] VRInteractionNavigationElastic: disabled"); if (m_it != null && MiddleVR.VRInteractionMgr != null) { MiddleVR.VRInteractionMgr.Deactivate(m_it); } }
void OnEnable() { MiddleVR.VRLog(3, "[ ] VRInteractionNavigationElastic: enabled"); if (m_it != null) { MiddleVR.VRInteractionMgr.Activate(m_it); } }
protected void OnEnable() { MiddleVR.VRLog(3, "[ ] VRInteractionManipulationRay: enabled"); if (m_it != null) { MiddleVR.VRInteractionMgr.Activate(m_it); } }
protected void OnDisable() { MiddleVR.VRLog(3, "[ ] VRInteractionManipulationRay: disabled"); if (m_it != null && MiddleVR.VRInteractionMgr != null) { MiddleVR.VRInteractionMgr.Deactivate(m_it); } }
protected void OnDisable() { MiddleVR.VRLog(3, "[ ] VRInteractionVirtualHandGogo: disabled"); if (m_it != null && MiddleVR.VRInteractionMgr != null) { MiddleVR.VRInteractionMgr.Deactivate(m_it); } }
void OnDisable() { MiddleVR.VRLog(3, "[ ] VRInteractionManipulationReturnObjects: disabled"); // Reset all objects and release them foreach (ReturningObject returningObject in m_ReturningObjects) { _ResetObjectProperties(returningObject); } m_ReturningObjects.Clear(); }
void UpdateElasticRepresentation() { if (m_ElasticRepresentation == null) { MiddleVR.VRLog(2, "[X] VRInteractionNavigationElastic error: bad elastic representation reference"); return; } Vector3 startPosition = MVRTools.ToUnity(m_it.GetInteractionStartWorldMatrix().GetTranslation()); Vector3 endPosition = MVRTools.ToUnity(m_ReferenceNode.GetPositionWorld()); m_ElasticRepresentation.SetElasticPoints(startPosition, endPosition); }
private IEnumerator LaunchWebRTCServer() { MiddleVR.VRLog(1, "[>] Starting copy of the WebRTC server."); // We currently have to copy the WebRTC server in %appdata%/MiddleVR // due to Windows not allowing a process to start an other process // from "Program Files" without admin right. var copyingServerThread = new Thread(CopyWebRTCServer); copyingServerThread.Start(); while (!m_ServerReady) { yield return(null); } copyingServerThread.Join(); MiddleVR.VRLog(1, "[<] Ending copy of the WebRTC server."); m_NetworkManager = FindObjectOfType <NetworkManager>(); var startInfo = new ProcessStartInfo(); startInfo.CreateNoWindow = true; startInfo.UseShellExecute = false; startInfo.WindowStyle = ProcessWindowStyle.Hidden; string pathToAppDataWebRTCServer = Path.GetFullPath(MiddleVR.VRKernel.GetAppDataFolder() + "\\MVRRTCServer"); startInfo.WorkingDirectory = pathToAppDataWebRTCServer; startInfo.FileName = pathToAppDataWebRTCServer + "\\node.exe"; startInfo.Arguments = pathToAppDataWebRTCServer + "\\server.js " + (m_NetworkManager.networkPort + 1).ToString(); m_WebRTCServerProcess = new Process(); m_WebRTCServerProcess.StartInfo = startInfo; try { if (!m_WebRTCServerProcess.Start()) { MiddleVR.VRLog(1, "[X] An error occured when launching the voice chat server, process already running."); } } catch (Exception e) { MiddleVR.VRLog(1, "[X] An error occured when launching the voice chat server.\n" + e.Message); } m_RTCServerURL = "https://" + m_NetworkManager.networkAddress + ":" + (m_NetworkManager.networkPort + 1).ToString(); }
void OnPostRender() { MiddleVR.VRLog(3, "[ ] PostRender : " + name); vrCamera cam = MiddleVR.VRDisplayMgr.GetCamera(name); int id = -1; if (cam != null) { id = (int)cam.GetId(); } GL.IssuePluginEvent(id); }
// Use this for initialization void Start() { m_it = new vrInteractionNavigationGrabWorld(Name); GC.SuppressFinalize(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_ReferenceNode = MiddleVR.VRDisplayMgr.GetNode(ReferenceNode); m_NavigationNode = MiddleVR.VRDisplayMgr.GetNode(NavigationNode); if (m_ReferenceNode != null && m_NavigationNode != null) { m_it.SetActionButton(WandActionButton); m_it.SetReferenceNode(m_ReferenceNode); m_it.SetNavigationNode(m_NavigationNode); } else { MiddleVR.VRLog(2, "[X] VRInteractionNavigationGrabWorld: One or several nodes are missing."); } }
private void Start() { // Make sure the base interaction is started InitializeBaseInteraction(); m_it = new vrInteractionNavigationElastic(Name); // Must tell base class about our interaction SetInteraction(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_ReferenceNode = MiddleVR.VRDisplayMgr.GetNode(ReferenceNode); m_TurnAroundNode = MiddleVR.VRDisplayMgr.GetNode(TurnAroundNode); if (m_ReferenceNode != null && m_TurnAroundNode != null) { m_it.SetActionButton(WandActionButton); m_it.SetReferenceNode(m_ReferenceNode); m_it.SetTurnAroundNode(m_TurnAroundNode); m_it.SetTranslationSpeed(TranslationSpeed); m_it.SetRotationSpeed(RotationSpeed); m_it.SetDistanceThreshold(DistanceThreshold); m_it.SetAngleThreshold(AngleThreshold); m_it.SetUseRotationYaw(UseRotationYaw); m_it.SetFly(Fly); } else { MiddleVR.VRLog(2, "[X] VRInteractionNavigationElastic: One or several nodes are missing."); } }
protected void Start() { // Make sure the base interaction is started InitializeBaseInteraction(); m_it = new vrInteractionNavigationGrabWorld(Name); // Must tell base class about our interaction SetInteraction(m_it); MiddleVR.VRInteractionMgr.AddInteraction(m_it); MiddleVR.VRInteractionMgr.Activate(m_it); m_ReferenceNode = MiddleVR.VRDisplayMgr.GetNode(ReferenceNode); if (m_ReferenceNode != null) { m_it.SetActionButton(WandActionButton); m_it.SetReferenceNode(m_ReferenceNode); } else { MiddleVR.VRLog(2, "[X] VRInteractionNavigationGrabWorld: One or several nodes are missing."); } }
void Start() { MiddleVR.VRLog(5, "[>] RenderPlugin: Initializing"); InitRenderPlugin(); MiddleVR.VRLog(5, "[<] RenderPlugin: Initialized"); }
void OnEnable() { MiddleVR.VRLog(3, "[ ] VRInteractionManipulationReturnObjects: enabled"); }
protected void Start() { // Check if we are running MiddleVR if (MiddleVR.VRKernel == null) { Debug.Log("[X] VRManager is missing from the scene !"); enabled = false; return; } if (SystemInfo.graphicsDeviceID == 0) { Debug.Log("[~] Running in batchmode - disabling VRWebView script"); enabled = false; return; } m_VirtualMousePosition = new Vector2(0, 0); if (Application.isEditor) { // Get the vrCameras corresponding Cameras m_Cameras = new List <Camera>(); uint camerasNb = MiddleVR.VRDisplayMgr.GetCamerasNb(); for (uint i = 0; i < camerasNb; ++i) { vrCamera vrcamera = MiddleVR.VRDisplayMgr.GetCameraByIndex(i); GameObject cameraObj = GameObject.Find(vrcamera.GetName()); Camera camera = cameraObj.GetComponent <Camera>(); if (camera != null) { m_Cameras.Add(camera); } } } m_Texture = new Texture2D(m_Width, m_Height, TextureFormat.ARGB32, false); m_Texture.wrapMode = TextureWrapMode.Clamp; // Create vrImage and Texture2D #if VRWEBVIEW_UNITY_FREE // Texture2D.SetPixels takes RGBA. m_Image = new vrImage("", (uint)m_Width, (uint)m_Height, VRImagePixelFormat.VRImagePixelFormat_RGBA); m_Pixels = m_Texture.GetPixels32(0); m_PixelsHandle = GCHandle.Alloc(m_Pixels, GCHandleType.Pinned); #else // OpenGL and Direct3D 9: Memory order for texture upload is BGRA (little-endian representation of ARGB32) // Direct3D 11: Unity seems to ignore TextureFormat.ARGB32 and always creates an RGBA texture. // We let vrImage do the pixel format conversion because this operation is done in another thread. if (SystemInfo.graphicsDeviceVersion.Contains("Direct3D 11")) { m_Image = new vrImage("", (uint)m_Width, (uint)m_Height, VRImagePixelFormat.VRImagePixelFormat_RGBA); } else { m_Image = new vrImage("", (uint)m_Width, (uint)m_Height, VRImagePixelFormat.VRImagePixelFormat_BGRA); } #endif // Fill texture Color32[] colors = new Color32[(m_Width * m_Height)]; for (int i = 0; i < (m_Width * m_Height); i++) { colors[i].r = 0; colors[i].g = 0; colors[i].b = 0; colors[i].a = 0; } m_Texture.SetPixels32(colors); m_Texture.Apply(false, false); #if !VRWEBVIEW_UNITY_FREE m_NativeTexturePtr = m_Texture.GetNativeTexturePtr(); #endif // Attach texture if (gameObject != null && gameObject.GetComponent <GUITexture>() == null && gameObject.GetComponent <Renderer>() != null) { var renderer = gameObject.GetComponent <Renderer>(); // Assign the material/shader to the object attached renderer.material = Resources.Load("VRWebViewMaterial", typeof(Material)) as Material; renderer.material.mainTexture = this.m_Texture; } else if (gameObject != null && gameObject.GetComponent <GUITexture>() != null) { gameObject.GetComponent <GUITexture>().texture = this.m_Texture; } else { MiddleVR.VRLog(2, "VRWebView must be attached to a GameObject with a renderer or a GUITexture !"); enabled = false; return; } // Handle Cluster if (MiddleVR.VRClusterMgr.IsServer() && !MiddleVR.VRKernel.GetEditorMode()) { MiddleVR.VRClusterMgr.AddSynchronizedObject(m_Image); } if (!MiddleVR.VRClusterMgr.IsClient()) { if (m_DirectoryProviders.Length == 0 && m_ArchiveProviders.Length == 0) { m_WebView = new vrWebView("", GetAbsoluteURL(m_URL), (uint)m_Width, (uint)m_Height, m_Image); } else { m_WebView = new vrWebView("", "", (uint)m_Width, (uint)m_Height, m_Image); int order = 0; foreach (VRWebViewDirectoryProvider directoryProvider in m_DirectoryProviders) { m_WebView.AddDirectoryProvider(directoryProvider.m_URL, Application.dataPath + System.IO.Path.DirectorySeparatorChar + directoryProvider.m_DirectoryPath, order, "VRWebViewProvider" + order); order++; } foreach (VRWebViewArchiveProvider archiveProvider in m_ArchiveProviders) { m_WebView.AddArchiveProvider(archiveProvider.m_URL, Application.dataPath + System.IO.Path.DirectorySeparatorChar + archiveProvider.m_ArchivePath, archiveProvider.m_Password, order, "VRWebViewProvider" + order); order++; } m_WebView.SetURL(GetAbsoluteURL(m_URL)); } m_WebView.SetZoom(m_Zoom); } }
void Start() { MiddleVR.VRLog(2, "[ ] Initializing RenderPlugin"); InitRenderPlugin(); }