// Update is called once per frame void Update() { if (m_Init == true) { m_Tracker.SetX(0.0f); m_Tracker.SetY(0.0f); m_Tracker.SetZ(0.0f); float yaw = 0.0f; float pitch = MiddleVR.RadToDeg(Mathf.Asin(Mathf.Clamp(m_Wiimote.GetValue(2), -1, 1))); float roll = MiddleVR.RadToDeg(Mathf.Asin(Mathf.Clamp(m_Wiimote.GetValue(1), -1, 1))); m_Tracker.SetYaw(yaw); m_Tracker.SetPitch(pitch); m_Tracker.SetRoll(roll); } }