public static Vector3 Barycentric(Vector3 v1, Vector3 v2, Vector3 v3, float a1, float a2) { return(new Vector3(Vector.Barycentric(v1, v2, v3, a1, a2))); }
public static Vector3 Barycentric(Vector3 v1, Vector3 v2, Vector3 v3, float a1, float a2) { return(new Vector3(Vector.Barycentric(v1, v2, v3, a1, a2))); }