Пример #1
0
 // Use this for initialization
 void Start()
 {
     print("Persistent data path: " + Application.persistentDataPath);
     source        = gameObject.GetComponent <AudioSource>();
     mic           = gameObject.GetComponent <MicController>();
     button        = transform.Find("Button_Mic").Find("Text").GetComponent <Text>();
     recordDisplay = transform.Find("RecordDisplay").Find("Text").GetComponent <Text>();
 }
Пример #2
0
 public AudioChest()
 {
     micController  = new MicController();
     midiController = new MidiControllerNAudio();
 }