Пример #1
0
        public override TimeSpan OnSwing(Mobile attacker, Mobile defender)
        {
            // Make sure we've been standing still for one second
            if (DateTime.Now > (attacker.LastMoveTime + TimeSpan.FromSeconds(Core.AOS ? 0.5 : 1.0)) || (Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot) || (attacker is TeiravonMobile && ((TeiravonMobile)attacker).Shapeshifted && ((TeiravonMobile)attacker).IsArcher() && ((TeiravonMobile)attacker).IsUndead()))
            {
                bool canSwing = true;

                if (Core.AOS)
                {
                    canSwing = (!attacker.Paralyzed && !attacker.Frozen);

                    if (canSwing)
                    {
                        Spell sp = attacker.Spell as Spell;

                        canSwing = (sp == null || !sp.IsCasting || !sp.BlocksMovement);
                    }
                }

                if (this is DwarvenBallista)
                {
                    DwarvenBallista db = (DwarvenBallista)this;
                    canSwing = false;
                    foreach (Item item in attacker.GetItemsInRange(1))
                    {
                        if (item is AddonComponent)
                        {
                            AddonComponent aoc = (AddonComponent)item;
                            if (aoc.Addon == db.Ballista)
                            {
                                canSwing = true;
                            }
                        }
                    }
                }

                if (canSwing && attacker.HarmfulCheck(defender))
                {
                    attacker.DisruptiveAction();
                    attacker.Send(new Swing(0, attacker, defender));

                    if (OnFired(attacker, defender))
                    {
                        if (CheckAim(attacker, defender) && !CheckDodge(attacker, defender))
                        {
                            OnHit(attacker, defender);
                        }
                        else
                        {
                            OnMiss(attacker, defender);
                        }
                    }
                }

                return(GetDelay(attacker));
            }
            else
            {
                return(TimeSpan.FromSeconds(0.25));
            }
        }
Пример #2
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                IPoint3D p   = targeted as IPoint3D;
                Map      map = from.Map;

                if (p == null || map == null || m_Deed.Deleted)
                {
                    return;
                }

                if (m_Deed.IsChildOf(from.Backpack))
                {
                    BaseAddon addon = m_Deed.Addon;

                    Server.Spells.SpellHelper.GetSurfaceTop(ref p);

                    ArrayList houses = null;

                    AddonFitResult res = addon.CouldFit(p, map, from, ref houses);

                    if (res == AddonFitResult.Valid)
                    {
                        addon.MoveToWorld(new Point3D(p), map);
                        if (from is TeiravonMobile)
                        {
                            TeiravonMobile player = (TeiravonMobile)from;

                            if (addon is BallistaEastAddon)
                            {
                                BallistaEastAddon m_ballista = (BallistaEastAddon)addon;
                                if (player.Backpack != null)
                                {
                                    DwarvenBallista wep = new DwarvenBallista();
                                    wep.Ballista = addon;
                                    player.AddToBackpack(wep);
                                    m_ballista.Controller = wep;
                                }
                            }

                            if (addon is OrcCombatBridgeAddon)
                            {
                                OrcCombatBridgeAddon bridge = (OrcCombatBridgeAddon)addon;
                                bridge.Z = player.Z;
                            }
                        }
                    }
                    else if (res == AddonFitResult.Blocked)
                    {
                        from.SendLocalizedMessage(500269);                           // You cannot build that there.
                    }
                    else if (res == AddonFitResult.NotInHouse)
                    {
                        from.SendLocalizedMessage(500274);                           // You can only place this in a house that you own!
                    }
                    else if (res == AddonFitResult.DoorsNotClosed)
                    {
                        from.SendMessage("You must close all house doors before placing this.");
                    }
                    else if (res == AddonFitResult.DoorTooClose)
                    {
                        from.SendLocalizedMessage(500271);                           // You cannot build near the door.
                    }
                    else if (res == AddonFitResult.NoWall)
                    {
                        from.SendLocalizedMessage(500268);                           // This object needs to be mounted on something.
                    }
                    if (res == AddonFitResult.Valid)
                    {
                        m_Deed.Delete();

                        if (houses != null)
                        {
                            foreach (Server.Multis.BaseHouse h in houses)
                            {
                                h.Addons.Add(addon);
                            }
                        }
                    }
                    else
                    {
                        addon.Delete();
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1042001);                       // That must be in your pack for you to use it.
                }
            }