Пример #1
0
 public override void LoadContent()
 {
     playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.UP, 0);
     playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.DOWN, 0);
     playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.LEFT, 0);
     playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.RIGHT, 0);
 }
Пример #2
0
 public override void LoadContent()
 {
     background.AddTexture(Game.Content.Load <Texture2D>("BlackOut"), 0);
     cursor.AddTexture(Game.Content.Load <Texture2D>("Arrow"), 0);
     press = Game.Content.Load <SoundEffect>("Sounds\\button");
     arrow = Game.Content.Load <SoundEffect>("Sounds\\crossbow");
 }
Пример #3
0
 public override void LoadContent()
 {
     newGameButtonBase.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\playglow"), 0);
     quitGameButtonBase.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\quitglow"), 0);
     background.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\MainMenu_BG"), 0);
     cursor.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\pointer"), 0);
     arrow = Game.Content.Load <SoundEffect>("Sounds\\crossbow");
 }
Пример #4
0
 public override void LoadContent()
 {
     background.AddTexture(Game.Content.Load <Texture2D>("World View\\Map"), 0);
     foreach (LocationUI locationUI in allLocations)
     {
         locationUI.LoadContent();
     }
     cursor.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\pointer"), 0);
     arrow = Game.Content.Load <SoundEffect>("Sounds\\crossbow");
 }
Пример #5
0
 public override void LoadContent()
 {
     cursor.AddTexture(Game.Content.Load <Texture2D>("buttonHover"), 0);
     flash.AddTexture(Game.Content.Load <Texture2D>("button"), 0);
 }
Пример #6
0
 public void LoadContent()
 {
     allyButtonBase.AddTexture(game.Content.Load <Texture2D>("World View\\FriendNode_v1"), 0);
     enemyButtonBase.AddTexture(game.Content.Load <Texture2D>("World View\\EnemyNode_v1"), 0);
     neutralButtonBase.AddTexture(game.Content.Load <Texture2D>("button"), 0);
 }