public override void LoadContent() { playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.UP, 0); playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.DOWN, 0); playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.LEFT, 0); playerAvatar.AddTexture(Game.Content.Load <Texture2D>("Town View\\GenericFriend"), AvatarDirection.RIGHT, 0); }
public override void LoadContent() { background.AddTexture(Game.Content.Load <Texture2D>("BlackOut"), 0); cursor.AddTexture(Game.Content.Load <Texture2D>("Arrow"), 0); press = Game.Content.Load <SoundEffect>("Sounds\\button"); arrow = Game.Content.Load <SoundEffect>("Sounds\\crossbow"); }
public override void LoadContent() { newGameButtonBase.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\playglow"), 0); quitGameButtonBase.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\quitglow"), 0); background.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\MainMenu_BG"), 0); cursor.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\pointer"), 0); arrow = Game.Content.Load <SoundEffect>("Sounds\\crossbow"); }
public override void LoadContent() { background.AddTexture(Game.Content.Load <Texture2D>("World View\\Map"), 0); foreach (LocationUI locationUI in allLocations) { locationUI.LoadContent(); } cursor.AddTexture(Game.Content.Load <Texture2D>("Main Menu\\pointer"), 0); arrow = Game.Content.Load <SoundEffect>("Sounds\\crossbow"); }
public override void LoadContent() { cursor.AddTexture(Game.Content.Load <Texture2D>("buttonHover"), 0); flash.AddTexture(Game.Content.Load <Texture2D>("button"), 0); }
public void LoadContent() { allyButtonBase.AddTexture(game.Content.Load <Texture2D>("World View\\FriendNode_v1"), 0); enemyButtonBase.AddTexture(game.Content.Load <Texture2D>("World View\\EnemyNode_v1"), 0); neutralButtonBase.AddTexture(game.Content.Load <Texture2D>("button"), 0); }