private void SetMetronome() { MetronomeTimer.Stop(); if (CurrentTease.CurrentPage.AvailableMetronome != null) { int bpm = CurrentTease.GetInteger(CurrentTease.CurrentPage.AvailableMetronome.BeatsPerMinute); if (1 <= bpm && bpm <= 250) { MetronomeTimer.Interval = Convert.ToInt32(1000f * (60f / bpm)); MetronomeTimer.Start(); } } }
// Use this for initialization void Start() { player = GameObject.Find("Player").GetComponent <PlayerController>(); sprite = this.gameObject.GetComponent <SpriteRenderer>(); metronome = GameObject.Find("AudioSource").GetComponent <MetronomeTimer>(); scale = this.transform.localScale; position = this.transform.position; health = 50; enemyHeading = 0; theCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); songScript = GameObject.Find("SongScript").GetComponent <SongScript>(); this.sprite.color = new Color(0f, 0f, 0f); controllerColor = this.sprite.color; surroundOneShot = GameObject.Find("SurroundOneShot").GetComponent <AudioSource>(); oneShotPlayed = false; }
// Use this for initialization void Start() { //AudioSettings.outputSampleRate = 44100; //Debug.Log(AudioSettings.outputSampleRate); /* if (Application.loadedLevelName == "GlaciersScene") { silence = GameObject.Find("AudioSource").GetComponent<AudioSource>(); loop = GameObject.Find ("GlaciersLoop1").GetComponent<AudioSource>(); loop2 = GameObject.Find ("GlaciersLoop2").GetComponent<AudioSource>(); loop3 = GameObject.Find ("GlaciersLoop3").GetComponent<AudioSource>(); loop4 = GameObject.Find ("GlaciersLoop4").GetComponent<AudioSource>(); loop5 = GameObject.Find ("GlaciersLoop5").GetComponent<AudioSource>(); loop6 = GameObject.Find ("GlaciersLoop6").GetComponent<AudioSource>(); loop7 = GameObject.Find ("GlaciersLoop7").GetComponent<AudioSource>(); loop8 = GameObject.Find ("GlaciersLoop8").GetComponent<AudioSource>(); loop9 = GameObject.Find ("GlaciersLoop9").GetComponent<AudioSource>(); loop10 = GameObject.Find ("GlaciersLoop10").GetComponent<AudioSource>(); loop11 = GameObject.Find ("GlaciersLoop11").GetComponent<AudioSource>(); loop12 = GameObject.Find ("GlaciersLoop12").GetComponent<AudioSource>(); cubeKillAmount1 = 80; cubeKillAmount2 = 200; cubeKillAmount3 = 330; cubeKillAmount4 = 500; cubeKillAmount5 = 750; cubeKillAmount6 = 1000; cubeKillAmount7 = 1250; cubeKillAmount8 = 1450; cubeKillAmount8 = 2150; cubeKillAmount9 = 2550; cubeKillAmount10 = 3050; cubeKillAmount11 = 3250; loopArray = new AudioSource[]{loop, loop2, loop3, loop4, loop5, loop6, loop7, loop8, loop9, loop10, loop11, loop12}; cubeKillArray = new int[]{cubeKillAmount1, cubeKillAmount2, cubeKillAmount3, cubeKillAmount4, cubeKillAmount5, cubeKillAmount6, cubeKillAmount7, cubeKillAmount8, cubeKillAmount9, cubeKillAmount10, cubeKillAmount11}; numberOfSongSections = 11; }*/ silence = GameObject.Find ("AudioSource").GetComponent<AudioSource>(); isStarted = false; metronome = GameObject.Find ("AudioSource").GetComponent<MetronomeTimer>(); loop = GameObject.Find ("LoopLoop1").GetComponent<AudioSource>(); spawnsKilled = GameObject.Find ("Player").GetComponent<PlayerController>().spawnsKilled; numberOfSongSections = 10; spawnKillAmount1 = 2; spawnKillAmount2 = 6; spawnKillAmount3 = 12; spawnKillAmount4 = 20; spawnKillAmount5 = 29; spawnKillAmount6 = 39; spawnKillAmount7 = 43; spawnKillAmount8 = 50; spawnKillAmount9 = 55; spawnKillArray = new int[]{spawnKillAmount1, spawnKillAmount2, spawnKillAmount3, spawnKillAmount4, spawnKillAmount5, spawnKillAmount6, spawnKillAmount7, spawnKillAmount8, spawnKillAmount9, spawnKillAmount10}; loopLoopNumber = 10; player = GameObject.Find ("Player").GetComponent<PlayerController>(); shootingArp = GameObject.Find ("ShootingArp").GetComponent<AudioSource>(); loopArray = new AudioSource[loopLoopNumber]; kickArray = new AudioSource[loopLoopNumber]; snareArray = new AudioSource[loopLoopNumber]; clapArray = new AudioSource[loopLoopNumber]; hatArray = new AudioSource[loopLoopNumber]; glitchArray = new AudioSource[loopLoopNumber]; gb1Pul1Array = new AudioSource[loopLoopNumber]; gb1Pul2Array = new AudioSource[loopLoopNumber]; gb1WavArray = new AudioSource[loopLoopNumber]; gb2Pul1Array = new AudioSource[loopLoopNumber]; gb2Pul2AndWavArray = new AudioSource[loopLoopNumber]; gb1NoiseArray = new AudioSource[loopLoopNumber]; SetUpLoopArrays(); songScript = GameObject.Find ("SongScript").GetComponent<SongScript>(); //pauseScript = GameObject.Find ("Paused").GetComponent<PauseScript>(); //StartCoroutine(waitUntilEnd()); }
// Use this for initialization void Start() { kick = GameObject.Find ("Kick"); snare = GameObject.Find ("Snare"); hat = GameObject.Find ("Hat"); clap = GameObject.Find("Clap"); glitch = GameObject.Find ("AltPerc"); gb1pul1 = GameObject.Find ("GB1Pulse1"); gb1pul2 = GameObject.Find ("GB1Pulse2"); gb1wav = GameObject.Find ("GB1Wav"); gb2pul1 = GameObject.Find ("GB2Pulse1"); gb2pul2andwav = GameObject.Find("GB2PulseAndWav"); kickController = GameObject.Find ("Kick").GetComponent<EnemyController>(); snareController = GameObject.Find ("Snare").GetComponent<EnemyController>(); hatController = GameObject.Find ("Hat").GetComponent<EnemyController>(); clapController = GameObject.Find("Clap").GetComponent<EnemyController>(); glitchController = GameObject.Find ("AltPerc").GetComponent<EnemyController>(); gb1Pul1Controller = GameObject.Find ("GB1Pulse1").GetComponent<EnemyController>(); gb1Pul2Controller = GameObject.Find ("GB1Pulse2").GetComponent<EnemyController>(); gb1WavController = GameObject.Find ("GB1Wav").GetComponent<EnemyController>(); gb2Pul1Controller = GameObject.Find ("GB2Pulse1").GetComponent<EnemyController>(); gb2Pul2AndWavController = GameObject.Find ("GB2PulseAndWav").GetComponent<EnemyController>(); kickController.gameObject.SetActive(false); snareController.gameObject.SetActive(false); hatController.gameObject.SetActive(false); clapController.gameObject.SetActive(false); gb1Pul1Controller.gameObject.SetActive(false); gb1Pul2Controller.gameObject.SetActive(false); gb2Pul1Controller.gameObject.SetActive(false); gb2Pul2AndWavController.gameObject.SetActive(false); metronome = GameObject.Find ("AudioSource").GetComponent<MetronomeTimer>(); audioXFade = GameObject.Find ("AudioSource").GetComponent<AudioXFade>(); theCamera = GameObject.Find ("Main Camera").GetComponent<Camera>(); cameraColor = theCamera.backgroundColor; player = GameObject.Find ("Player").GetComponent<PlayerController>(); //kickController.instrumentColor = new Color (.5f, .5f, .5f); //snareController.instrumentColor = new Color(.75f, .75f, .75f); //clapController.instrumentColor = new Color(.25f, .25f, .25f); //hatController.instrumentColor = new Color(.9f, .9f, .9f); }
// Use this for initialization void Start() { player = GameObject.Find ("Player").GetComponent<PlayerController>(); sprite = this.gameObject.GetComponent<SpriteRenderer>(); metronome = GameObject.Find ("AudioSource").GetComponent<MetronomeTimer>(); scale = this.transform.localScale; position = this.transform.position; health = 50; enemyHeading = 0; theCamera = GameObject.Find ("Main Camera").GetComponent<Camera>(); songScript = GameObject.Find ("SongScript").GetComponent<SongScript>(); this.sprite.color = new Color(0f, 0f, 0f); controllerColor = this.sprite.color; surroundOneShot = GameObject.Find ("SurroundOneShot").GetComponent<AudioSource>(); oneShotPlayed = false; }
// Use this for initialization void Start() { //AudioSettings.outputSampleRate = 44100; //Debug.Log(AudioSettings.outputSampleRate); /* * if (Application.loadedLevelName == "GlaciersScene") * { * silence = GameObject.Find("AudioSource").GetComponent<AudioSource>(); * loop = GameObject.Find ("GlaciersLoop1").GetComponent<AudioSource>(); * loop2 = GameObject.Find ("GlaciersLoop2").GetComponent<AudioSource>(); * loop3 = GameObject.Find ("GlaciersLoop3").GetComponent<AudioSource>(); * loop4 = GameObject.Find ("GlaciersLoop4").GetComponent<AudioSource>(); * loop5 = GameObject.Find ("GlaciersLoop5").GetComponent<AudioSource>(); * loop6 = GameObject.Find ("GlaciersLoop6").GetComponent<AudioSource>(); * loop7 = GameObject.Find ("GlaciersLoop7").GetComponent<AudioSource>(); * loop8 = GameObject.Find ("GlaciersLoop8").GetComponent<AudioSource>(); * loop9 = GameObject.Find ("GlaciersLoop9").GetComponent<AudioSource>(); * loop10 = GameObject.Find ("GlaciersLoop10").GetComponent<AudioSource>(); * loop11 = GameObject.Find ("GlaciersLoop11").GetComponent<AudioSource>(); * loop12 = GameObject.Find ("GlaciersLoop12").GetComponent<AudioSource>(); * cubeKillAmount1 = 80; * cubeKillAmount2 = 200; * cubeKillAmount3 = 330; * cubeKillAmount4 = 500; * cubeKillAmount5 = 750; * cubeKillAmount6 = 1000; * cubeKillAmount7 = 1250; * cubeKillAmount8 = 1450; * cubeKillAmount8 = 2150; * cubeKillAmount9 = 2550; * cubeKillAmount10 = 3050; * cubeKillAmount11 = 3250; * loopArray = new AudioSource[]{loop, loop2, loop3, loop4, loop5, loop6, loop7, loop8, loop9, loop10, loop11, loop12}; * cubeKillArray = new int[]{cubeKillAmount1, cubeKillAmount2, cubeKillAmount3, cubeKillAmount4, cubeKillAmount5, cubeKillAmount6, cubeKillAmount7, cubeKillAmount8, cubeKillAmount9, cubeKillAmount10, cubeKillAmount11}; * numberOfSongSections = 11; * }*/ silence = GameObject.Find("AudioSource").GetComponent <AudioSource>(); isStarted = false; metronome = GameObject.Find("AudioSource").GetComponent <MetronomeTimer>(); loop = GameObject.Find("LoopLoop1").GetComponent <AudioSource>(); spawnsKilled = GameObject.Find("Player").GetComponent <PlayerController>().spawnsKilled; numberOfSongSections = 10; spawnKillAmount1 = 2; spawnKillAmount2 = 6; spawnKillAmount3 = 12; spawnKillAmount4 = 20; spawnKillAmount5 = 29; spawnKillAmount6 = 39; spawnKillAmount7 = 43; spawnKillAmount8 = 50; spawnKillAmount9 = 55; spawnKillArray = new int[] { spawnKillAmount1, spawnKillAmount2, spawnKillAmount3, spawnKillAmount4, spawnKillAmount5, spawnKillAmount6, spawnKillAmount7, spawnKillAmount8, spawnKillAmount9, spawnKillAmount10 }; loopLoopNumber = 10; player = GameObject.Find("Player").GetComponent <PlayerController>(); shootingArp = GameObject.Find("ShootingArp").GetComponent <AudioSource>(); loopArray = new AudioSource[loopLoopNumber]; kickArray = new AudioSource[loopLoopNumber]; snareArray = new AudioSource[loopLoopNumber]; clapArray = new AudioSource[loopLoopNumber]; hatArray = new AudioSource[loopLoopNumber]; glitchArray = new AudioSource[loopLoopNumber]; gb1Pul1Array = new AudioSource[loopLoopNumber]; gb1Pul2Array = new AudioSource[loopLoopNumber]; gb1WavArray = new AudioSource[loopLoopNumber]; gb2Pul1Array = new AudioSource[loopLoopNumber]; gb2Pul2AndWavArray = new AudioSource[loopLoopNumber]; gb1NoiseArray = new AudioSource[loopLoopNumber]; SetUpLoopArrays(); songScript = GameObject.Find("SongScript").GetComponent <SongScript>(); //pauseScript = GameObject.Find ("Paused").GetComponent<PauseScript>(); //StartCoroutine(waitUntilEnd()); }