Ejemplo n.º 1
0
 private void SetMetronome()
 {
     MetronomeTimer.Stop();
     if (CurrentTease.CurrentPage.AvailableMetronome != null)
     {
         int bpm = CurrentTease.GetInteger(CurrentTease.CurrentPage.AvailableMetronome.BeatsPerMinute);
         if (1 <= bpm && bpm <= 250)
         {
             MetronomeTimer.Interval = Convert.ToInt32(1000f * (60f / bpm));
             MetronomeTimer.Start();
         }
     }
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     player            = GameObject.Find("Player").GetComponent <PlayerController>();
     sprite            = this.gameObject.GetComponent <SpriteRenderer>();
     metronome         = GameObject.Find("AudioSource").GetComponent <MetronomeTimer>();
     scale             = this.transform.localScale;
     position          = this.transform.position;
     health            = 50;
     enemyHeading      = 0;
     theCamera         = GameObject.Find("Main Camera").GetComponent <Camera>();
     songScript        = GameObject.Find("SongScript").GetComponent <SongScript>();
     this.sprite.color = new Color(0f, 0f, 0f);
     controllerColor   = this.sprite.color;
     surroundOneShot   = GameObject.Find("SurroundOneShot").GetComponent <AudioSource>();
     oneShotPlayed     = false;
 }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        //AudioSettings.outputSampleRate = 44100;
        //Debug.Log(AudioSettings.outputSampleRate);
        /*
        if (Application.loadedLevelName == "GlaciersScene")
        {
            silence = GameObject.Find("AudioSource").GetComponent<AudioSource>();
            loop = GameObject.Find ("GlaciersLoop1").GetComponent<AudioSource>();
            loop2 = GameObject.Find ("GlaciersLoop2").GetComponent<AudioSource>();
            loop3 = GameObject.Find ("GlaciersLoop3").GetComponent<AudioSource>();
            loop4 = GameObject.Find ("GlaciersLoop4").GetComponent<AudioSource>();
            loop5 = GameObject.Find ("GlaciersLoop5").GetComponent<AudioSource>();
            loop6 = GameObject.Find ("GlaciersLoop6").GetComponent<AudioSource>();
            loop7 = GameObject.Find ("GlaciersLoop7").GetComponent<AudioSource>();
            loop8 = GameObject.Find ("GlaciersLoop8").GetComponent<AudioSource>();
            loop9 = GameObject.Find ("GlaciersLoop9").GetComponent<AudioSource>();
            loop10 = GameObject.Find ("GlaciersLoop10").GetComponent<AudioSource>();
            loop11 = GameObject.Find ("GlaciersLoop11").GetComponent<AudioSource>();
            loop12 = GameObject.Find ("GlaciersLoop12").GetComponent<AudioSource>();
            cubeKillAmount1 = 80;
            cubeKillAmount2 = 200;
            cubeKillAmount3 = 330;
            cubeKillAmount4 = 500;
            cubeKillAmount5 = 750;
            cubeKillAmount6 = 1000;
            cubeKillAmount7 = 1250;
            cubeKillAmount8 = 1450;
            cubeKillAmount8 = 2150;
            cubeKillAmount9 = 2550;
            cubeKillAmount10 = 3050;
            cubeKillAmount11 = 3250;
            loopArray = new AudioSource[]{loop, loop2, loop3, loop4, loop5, loop6, loop7, loop8, loop9, loop10, loop11, loop12};
            cubeKillArray = new int[]{cubeKillAmount1, cubeKillAmount2, cubeKillAmount3, cubeKillAmount4, cubeKillAmount5, cubeKillAmount6, cubeKillAmount7, cubeKillAmount8, cubeKillAmount9, cubeKillAmount10, cubeKillAmount11};
            numberOfSongSections = 11;
        }*/

        silence = GameObject.Find ("AudioSource").GetComponent<AudioSource>();
        isStarted = false;
        metronome = GameObject.Find ("AudioSource").GetComponent<MetronomeTimer>();
        loop = GameObject.Find ("LoopLoop1").GetComponent<AudioSource>();
        spawnsKilled = GameObject.Find ("Player").GetComponent<PlayerController>().spawnsKilled;
        numberOfSongSections = 10;
        spawnKillAmount1 = 2;
        spawnKillAmount2 = 6;
        spawnKillAmount3 = 12;
        spawnKillAmount4 = 20;
        spawnKillAmount5 = 29;
        spawnKillAmount6 = 39;
        spawnKillAmount7 = 43;
        spawnKillAmount8 = 50;
        spawnKillAmount9 = 55;

        spawnKillArray = new int[]{spawnKillAmount1, spawnKillAmount2, spawnKillAmount3, spawnKillAmount4, spawnKillAmount5, spawnKillAmount6, spawnKillAmount7, spawnKillAmount8, spawnKillAmount9, spawnKillAmount10};

        loopLoopNumber = 10;

        player = GameObject.Find ("Player").GetComponent<PlayerController>();
        shootingArp = GameObject.Find ("ShootingArp").GetComponent<AudioSource>();

        loopArray = new AudioSource[loopLoopNumber];
        kickArray = new AudioSource[loopLoopNumber];
        snareArray = new AudioSource[loopLoopNumber];
        clapArray = new AudioSource[loopLoopNumber];
        hatArray = new AudioSource[loopLoopNumber];
        glitchArray = new AudioSource[loopLoopNumber];
        gb1Pul1Array = new AudioSource[loopLoopNumber];
        gb1Pul2Array = new AudioSource[loopLoopNumber];
        gb1WavArray = new AudioSource[loopLoopNumber];
        gb2Pul1Array = new AudioSource[loopLoopNumber];
        gb2Pul2AndWavArray = new AudioSource[loopLoopNumber];
        gb1NoiseArray = new AudioSource[loopLoopNumber];

        SetUpLoopArrays();

        songScript = GameObject.Find ("SongScript").GetComponent<SongScript>();

        //pauseScript = GameObject.Find ("Paused").GetComponent<PauseScript>();
        //StartCoroutine(waitUntilEnd());
    }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        kick = GameObject.Find ("Kick");
        snare = GameObject.Find ("Snare");
        hat = GameObject.Find ("Hat");
        clap = GameObject.Find("Clap");
        glitch = GameObject.Find ("AltPerc");
        gb1pul1 = GameObject.Find ("GB1Pulse1");
        gb1pul2 = GameObject.Find ("GB1Pulse2");
        gb1wav = GameObject.Find ("GB1Wav");
        gb2pul1 = GameObject.Find ("GB2Pulse1");
        gb2pul2andwav = GameObject.Find("GB2PulseAndWav");

        kickController = GameObject.Find ("Kick").GetComponent<EnemyController>();
        snareController = GameObject.Find ("Snare").GetComponent<EnemyController>();
        hatController = GameObject.Find ("Hat").GetComponent<EnemyController>();
        clapController = GameObject.Find("Clap").GetComponent<EnemyController>();
        glitchController = GameObject.Find ("AltPerc").GetComponent<EnemyController>();
        gb1Pul1Controller = GameObject.Find ("GB1Pulse1").GetComponent<EnemyController>();
        gb1Pul2Controller = GameObject.Find ("GB1Pulse2").GetComponent<EnemyController>();
        gb1WavController = GameObject.Find ("GB1Wav").GetComponent<EnemyController>();
        gb2Pul1Controller = GameObject.Find ("GB2Pulse1").GetComponent<EnemyController>();
        gb2Pul2AndWavController = GameObject.Find ("GB2PulseAndWav").GetComponent<EnemyController>();

        kickController.gameObject.SetActive(false);
        snareController.gameObject.SetActive(false);
        hatController.gameObject.SetActive(false);
        clapController.gameObject.SetActive(false);
        gb1Pul1Controller.gameObject.SetActive(false);
        gb1Pul2Controller.gameObject.SetActive(false);
        gb2Pul1Controller.gameObject.SetActive(false);
        gb2Pul2AndWavController.gameObject.SetActive(false);

        metronome = GameObject.Find ("AudioSource").GetComponent<MetronomeTimer>();
        audioXFade = GameObject.Find ("AudioSource").GetComponent<AudioXFade>();

        theCamera = GameObject.Find ("Main Camera").GetComponent<Camera>();
        cameraColor = theCamera.backgroundColor;

        player = GameObject.Find ("Player").GetComponent<PlayerController>();

        //kickController.instrumentColor = new Color (.5f, .5f, .5f);
        //snareController.instrumentColor = new Color(.75f, .75f, .75f);
        //clapController.instrumentColor = new Color(.25f, .25f, .25f);
        //hatController.instrumentColor = new Color(.9f, .9f, .9f);
    }
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.Find ("Player").GetComponent<PlayerController>();
     sprite = this.gameObject.GetComponent<SpriteRenderer>();
     metronome = GameObject.Find ("AudioSource").GetComponent<MetronomeTimer>();
     scale = this.transform.localScale;
     position = this.transform.position;
     health = 50;
     enemyHeading = 0;
     theCamera = GameObject.Find ("Main Camera").GetComponent<Camera>();
     songScript = GameObject.Find ("SongScript").GetComponent<SongScript>();
     this.sprite.color = new Color(0f, 0f, 0f);
     controllerColor = this.sprite.color;
     surroundOneShot = GameObject.Find ("SurroundOneShot").GetComponent<AudioSource>();
     oneShotPlayed = false;
 }
Ejemplo n.º 6
0
    // Use this for initialization
    void Start()
    {
        //AudioSettings.outputSampleRate = 44100;
        //Debug.Log(AudioSettings.outputSampleRate);

        /*
         * if (Application.loadedLevelName == "GlaciersScene")
         * {
         *      silence = GameObject.Find("AudioSource").GetComponent<AudioSource>();
         *      loop = GameObject.Find ("GlaciersLoop1").GetComponent<AudioSource>();
         *      loop2 = GameObject.Find ("GlaciersLoop2").GetComponent<AudioSource>();
         *      loop3 = GameObject.Find ("GlaciersLoop3").GetComponent<AudioSource>();
         *      loop4 = GameObject.Find ("GlaciersLoop4").GetComponent<AudioSource>();
         *      loop5 = GameObject.Find ("GlaciersLoop5").GetComponent<AudioSource>();
         *      loop6 = GameObject.Find ("GlaciersLoop6").GetComponent<AudioSource>();
         *      loop7 = GameObject.Find ("GlaciersLoop7").GetComponent<AudioSource>();
         *      loop8 = GameObject.Find ("GlaciersLoop8").GetComponent<AudioSource>();
         *      loop9 = GameObject.Find ("GlaciersLoop9").GetComponent<AudioSource>();
         *      loop10 = GameObject.Find ("GlaciersLoop10").GetComponent<AudioSource>();
         *      loop11 = GameObject.Find ("GlaciersLoop11").GetComponent<AudioSource>();
         *      loop12 = GameObject.Find ("GlaciersLoop12").GetComponent<AudioSource>();
         *      cubeKillAmount1 = 80;
         *      cubeKillAmount2 = 200;
         *      cubeKillAmount3 = 330;
         *      cubeKillAmount4 = 500;
         *      cubeKillAmount5 = 750;
         *      cubeKillAmount6 = 1000;
         *      cubeKillAmount7 = 1250;
         *      cubeKillAmount8 = 1450;
         *      cubeKillAmount8 = 2150;
         *      cubeKillAmount9 = 2550;
         *      cubeKillAmount10 = 3050;
         *      cubeKillAmount11 = 3250;
         *      loopArray = new AudioSource[]{loop, loop2, loop3, loop4, loop5, loop6, loop7, loop8, loop9, loop10, loop11, loop12};
         *      cubeKillArray = new int[]{cubeKillAmount1, cubeKillAmount2, cubeKillAmount3, cubeKillAmount4, cubeKillAmount5, cubeKillAmount6, cubeKillAmount7, cubeKillAmount8, cubeKillAmount9, cubeKillAmount10, cubeKillAmount11};
         *      numberOfSongSections = 11;
         * }*/

        silence              = GameObject.Find("AudioSource").GetComponent <AudioSource>();
        isStarted            = false;
        metronome            = GameObject.Find("AudioSource").GetComponent <MetronomeTimer>();
        loop                 = GameObject.Find("LoopLoop1").GetComponent <AudioSource>();
        spawnsKilled         = GameObject.Find("Player").GetComponent <PlayerController>().spawnsKilled;
        numberOfSongSections = 10;
        spawnKillAmount1     = 2;
        spawnKillAmount2     = 6;
        spawnKillAmount3     = 12;
        spawnKillAmount4     = 20;
        spawnKillAmount5     = 29;
        spawnKillAmount6     = 39;
        spawnKillAmount7     = 43;
        spawnKillAmount8     = 50;
        spawnKillAmount9     = 55;

        spawnKillArray = new int[] { spawnKillAmount1, spawnKillAmount2, spawnKillAmount3, spawnKillAmount4, spawnKillAmount5, spawnKillAmount6, spawnKillAmount7, spawnKillAmount8, spawnKillAmount9, spawnKillAmount10 };

        loopLoopNumber = 10;

        player      = GameObject.Find("Player").GetComponent <PlayerController>();
        shootingArp = GameObject.Find("ShootingArp").GetComponent <AudioSource>();


        loopArray          = new AudioSource[loopLoopNumber];
        kickArray          = new AudioSource[loopLoopNumber];
        snareArray         = new AudioSource[loopLoopNumber];
        clapArray          = new AudioSource[loopLoopNumber];
        hatArray           = new AudioSource[loopLoopNumber];
        glitchArray        = new AudioSource[loopLoopNumber];
        gb1Pul1Array       = new AudioSource[loopLoopNumber];
        gb1Pul2Array       = new AudioSource[loopLoopNumber];
        gb1WavArray        = new AudioSource[loopLoopNumber];
        gb2Pul1Array       = new AudioSource[loopLoopNumber];
        gb2Pul2AndWavArray = new AudioSource[loopLoopNumber];
        gb1NoiseArray      = new AudioSource[loopLoopNumber];

        SetUpLoopArrays();

        songScript = GameObject.Find("SongScript").GetComponent <SongScript>();

        //pauseScript = GameObject.Find ("Paused").GetComponent<PauseScript>();
        //StartCoroutine(waitUntilEnd());
    }