private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Meteorite")) { if (IsLife) { hp--; } MeteoriteDestoryProcess destoryProcess = collision.gameObject.transform.parent.GetComponent <MeteoriteDestoryProcess>(); destoryProcess.Dead(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Meteorite")) { MeteoriteDestoryProcess destoryProcess = collision.gameObject.transform.parent.GetComponent <MeteoriteDestoryProcess>(); destoryProcess.Dead(); if (invincible == false && hp > 0) { hp--; } } }