private void SpawnDeathPlace(Messages.Player.Dead message) { Instantiate(deathPlacePrefab, message.position, Quaternion.identity); Invoke("Revive", reviveDelay); }
private void DisableControlls(Messages.Player.Dead message) { myStats.canIControll = false; }
private void Death(Messages.Player.Dead message) { dropedInventory = inventory; inventory = new Inventory(); }