Beispiel #1
0
 private void SpawnDeathPlace(Messages.Player.Dead message)
 {
     Instantiate(deathPlacePrefab, message.position, Quaternion.identity);
     Invoke("Revive", reviveDelay);
 }
 private void DisableControlls(Messages.Player.Dead message)
 {
     myStats.canIControll = false;
 }
Beispiel #3
0
        private void Death(Messages.Player.Dead message)
        {
            dropedInventory = inventory;

            inventory = new Inventory();
        }