Пример #1
0
        public void Rebuild(GraphicsDevice gd, bool force = false)
        {
            switch (MeshType)
            {
            case MeshType.Smooth:
                Meshes = new List <HexMapMesh> {
                    new HexMapMeshSmooth(gd, Hexes, Texture)
                };
                break;

            case MeshType.Flat:
                if (force)
                {
                    Meshes = new List <HexMapMesh>();
                    for (var xp = 0; xp < Width; xp += PatchSize)
                    {
                        for (var yp = 0; yp < Height; yp += PatchSize)
                        {
                            var patchHexes = new List <Hexagon>();
                            for (var x = xp; x < xp + PatchSize; x++)
                            {
                                for (var y = yp; y < yp + PatchSize; y++)
                                {
                                    var hex = GetHex(x, y);
                                    if (hex != null)
                                    {
                                        patchHexes.Add(hex);
                                    }
                                }
                            }
                            Meshes.Add(new HexMapMeshFlat(gd, patchHexes, Texture));
                        }
                    }
                }
                else
                {
                    foreach (var dirtyPatch in DirtyPatches)
                    {
                        var mesh = Meshes.FirstOrDefault(m => m.PatchID == dirtyPatch);
                        if (mesh == null)
                        {
                            continue;
                        }
                        Meshes.Remove(mesh);
                        Meshes.Add(new HexMapMeshFlat(gd, mesh.Hexes, Texture));
                    }
                }
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            DirtyPatches.Clear();
        }
Пример #2
0
        public MeshDescription GetMeshDescription(string name)
        {
            if (name == null)
            {
                name = string.Empty;
            }

            // Search for mesh description by name.
            var meshDescription = Meshes.FirstOrDefault(m => m.Name.Equals(name, StringComparison.OrdinalIgnoreCase));

            if (meshDescription != null)
            {
                return(meshDescription);
            }

            // Search for mesh description without a name. Use as fallback.
            meshDescription = Meshes.FirstOrDefault(m => string.IsNullOrEmpty(m.Name));

            return(meshDescription);
        }
        internal bool TryGetAsset(string name, out Object asset)
        {
            asset = Meshes.FirstOrDefault(m => m.SourceFilename == name);

            if (asset != null)
            {
                return(true);
            }
            else
            {
                asset = Textures.FirstOrDefault(t => t.SourceFilenames.Contains(name));

                if (asset != null)
                {
                    return(true);
                }
                else
                {
                    asset = Scripts.FirstOrDefault(s => s.SourceFilename == name);

                    if (asset != null)
                    {
                        return(true);
                    }
                    else
                    {
                        asset = Shaders.FirstOrDefault(s => s.SourceFilename == name);

                        if (asset != null)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }