Пример #1
0
        public Model(Mesh[] meshes, Matrix4 state = default, RenderFlags renderFlags = RenderFlags.Solid)
        {
            Meshes.AddRange(meshes);

            State = state == default ? Matrix4.Identity : state;

            RenderFlags = renderFlags;
        }
Пример #2
0
 public Model(IModelParser modelParser)
 {
     Name = modelParser.ModelName;
     Materials.AddRange(modelParser.Materials);
     Meshes.AddRange(modelParser.Meshes);
     SubMeshes.AddRange(modelParser.SubMeshes);
     Root.Nodes.AddRange(modelParser.Groups);
     Root.Name = modelParser.ModelName;
 }
Пример #3
0
 // Generate a mesh buffer
 public void GenerateMeshBuffer(NVRNode node)
 {
     node.FirstMesh = Meshes.Count;
     node.MeshCount = node.Meshes.Count;
     if (node.Children.Count == 0)
     {
         Meshes.AddRange(node.Meshes);
     }
     else
     {
         foreach (NVRNode child in node.Children)
         {
             GenerateMeshBuffer(child);
         }
     }
 }