Пример #1
0
    void OnDestroy()
    {
        ModelManager.Remove(this);

        if (Meshes != null)
        {
            MeshManager.Dereference(MeshKey);
        }

        if (MaterialNames != null)
        {
            foreach (var name in MaterialNames)
            {
                string matKey = System.IO.Path.GetFullPath(System.IO.Path.Combine(Path, name));
                if (Materials.ContainsKey(name) && (Materials[name] != null))
                {
                    MaterialManager.Release(matKey);
                }
            }
        }
    }