void Start() { prefabStorage = new PrefabStorage(); levelBuilder = new LevelBuilder(this); meshManager = new MeshManager(levelBuilder, prefabStorage, grid); GameObject.Find("WaterDrop").GetComponent <PlayerController>().Builder = levelBuilder; meshManager.CreateRoad(); isPlaying = true; }
void Start() { objectStorage = new ObjectStorage(); levelManager = new LevelManager(this); meshManager = new MeshManager(levelManager, objectStorage, grid); GameObject.Find("water").GetComponent <Spacing>().Manager = levelManager; meshManager.CreateRoad(); isPlaying = true; }