Пример #1
0
 public static void InstantiateNewObjects(CuttingInfo info, List <DMesh3> subMeshes)
 {
     if (info.data.Multipiece || subMeshes.Count <= 1)
     {
         foreach (var subMesh in subMeshes)
         {
             subMesh.EnableTriangleGroups(info.data.ColorNum);
             var newObj = StaticFunctions.SpawnNewObject(subMesh);
             newObj.GetComponent <Generate>().cuttingInfo = info;
         }
     }
     else
     {
         var totalNewMesh = MeshEditor.Combine(subMeshes.ToArray());
         totalNewMesh.EnableTriangleGroups(info.data.ColorNum);
         var newObj = StaticFunctions.SpawnNewObject(totalNewMesh);
         newObj.GetComponent <Generate>().cuttingInfo = info; //todo we need to fix PointToPoint for Point algo if we combine
     }
 }