internal ModelMeshPart( uint startIndex, uint indexCount, MeshMaterial material, MeshDepthMaterial depthMaterial) { StartIndex = startIndex; IndexCount = indexCount; Material = material; DepthMaterial = depthMaterial; }
public ModelLoader(ContentManager contentManager) { _meshDepthMaterialFixedFunction = AddDisposable(new MeshDepthMaterial(contentManager, contentManager.EffectLibrary.MeshDepthFixedFunction)); _meshDepthMaterialShader = AddDisposable(new MeshDepthMaterial(contentManager, contentManager.EffectLibrary.MeshDepthShaderMaterial)); }