void Start()
    {
        audioSourceComponent = GetComponent <AudioSource>();
        ButtonScript         = GetComponent <Button>();
        InputManager         = GameObject.Find("InputManager");
        inputManagerScript   = InputManager.GetComponent <InputManager>();
        currentState         = IsSelected;

        menuScript = menu.GetComponent <MenuTutorial>();

        if (up != null)
        {
            upSelectedScript = up.GetComponent <SelectedTutorial>();
        }
        if (down != null)
        {
            downSelectedScript = down.GetComponent <SelectedTutorial>();
        }
        if (left != null)
        {
            leftSelectedScript = left.GetComponent <SelectedTutorial>();
        }
        if (right != null)
        {
            rightSelectedScript = right.GetComponent <SelectedTutorial>();
        }
    }
Пример #2
0
 public void Tutorial()
 {
     if (MenuTutorial.activeSelf)
     {
         MenuTutorial.SetActive(false);
         MenuOpcoes.SetActive(false);
     }
     else
     {
         MenuTutorial.SetActive(true);
         MenuOpcoes.SetActive(false);
     }
 }
Пример #3
0
 private void Awake()
 {
     instance = this;
 }